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Subject: Re: [boost] [locale] Formal review of Boost.Locale library EXTENDED
From: Matus Chochlik (chochlik_at_[hidden])
Date: 2011-04-19 03:47:57


On Tue, Apr 19, 2011 at 9:41 AM, Ryou Ezoe <boostcpp_at_[hidden]> wrote:
> On Tue, Apr 19, 2011 at 4:17 PM, Matus Chochlik <chochlik_at_[hidden]> wrote:
>> On Tue, Apr 19, 2011 at 2:10 AM, Edward Diener <eldiener_at_[hidden]> wrote:

[snip/]
>> >From how I see it there are several ways to handle this:
>>
>> 1) Stick to English phrases
>> (-) Requires good knowledge of the English language
>> (+) Easy to find someone to translate to language Y
>> (+) Portable
>> (+) Lots of mature l10n libraries work this way
>> (+) Works (for English speakers) even if the translation fails
>>
>> 2) Use English identifier strings (as Peter Dimov suggested)
>> (-) Still requires some English
>> (-) Hard to keep unique in large applications
>> (-) Doesn't look good if the translation fails for some reason
>> (+) Requires "less" English
>>
>> 3) Use the u"" U"" literals
>> (-) Current support by the compilers
>> (-) Requires the u/U/... prefix
>> (+) Will be portable in the future
>> (+) Does not require English
>>
>> 4) Use wchar_t and the L"" prefix literals
>> (-) Non-portable and platform dependent
>> (-) Requires the L prefix
>> (+) Works if you are limited to a single platform
>> (+) Does not require English
>>
>> 5) use char with some GUID literals/hashes
>> (-) Completely unusable if the translation fails
>> (-) Takes a lot of using to (easier for GIT users :))
>> (-) Requires a GUID/hash generator
>> (+) Portable
>> (+) Does not require English
>>
>> 6) keep in original language but transliterate to Latin characters [a-z0-9]
>> (-) Requires picking a good transliteration scheme
>> (-) Hard to read in the code
>> (-) Pretty unusable if the translation fails
>> (+) Does not require the use of English
>> (+) Portable
>>
>>
>> Take your pick :-)
>>
>> Matus

>>
>
> char is not portable too.
> It can be any encodings.

Yes, but the basic character set containing [a-z] and [0-9]
(which is all you need for writing the English phrases, GUIDs, ...)
is, unless I'm terribly mistaken, in every encoding, otherwise
you would not be able to write any C++.

Matus


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