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Subject: Re: [boost] C++ AMP
From: Cory Nelson (phrosty_at_[hidden])
Date: 2011-06-16 09:01:27


On Thu, Jun 16, 2011 at 7:47 AM, Mathias Gaunard
<mathias.gaunard_at_[hidden]> wrote:
> On 16/06/2011 14:29, Klaim - Joël Lamotte wrote:
>>
>> Hi,
>>
>> On Thu, Jun 16, 2011 at 14:04, Neal Becker<ndbecker2_at_[hidden]>  wrote:
>>
>>> Interesting:
>>>
>>> http://techreport.com/discussions.x/21134
>>>
>>>
>> I've read about it yesterday and my first thought was "will it be
>> cross-platform?".
>> So far, it don't seem so, but it's not clear at all (or maybe I missed
>> some
>> informations?).
>
> It's for Visual Studio, DirectX and Windows.

This particular implementation is, yes. It sounds like they're taking
the same path with AMP as they took with PPL -- a modern C++
interface, completely platform agnostic. Intel's Thread Building
Blocks provides a compatible cross-platform implementation. If that's
truly the case with AMP, then this could end up being pretty cool.

Of course I haven't seen it yet... I can hope.

> It doesn't seem particularly compelling compared to things like Thrust.
>

Thrust is useless on my AMD GPU :)

-- 
Cory Nelson
http://int64.org

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