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Subject: Re: [boost] Overload resolution speed
From: Sebastian Redl (sebastian.redl_at_[hidden])
Date: 2011-09-23 07:52:09

On 22.09.2011 23:40, David A. Greene wrote:
> Dave Abrahams<dave_at_[hidden]> writes:
>>> In general, all algorithms in a compiler should be linear, or worst
>>> case n*log(n). Any quadratic or worse algorithm is pretty much a bug.
>> I'd like to think so, too, but I'm not sure all implementors would agree
>> with you.
> The problem complexities are not linear or n*log(n) so why should you
> expect the algorithms to be? The heuristic algorithms to achieve
> acceptable results could be limited to n*log(n) but like everything
> else, it's a tradeoff. Dependence analysis, for example, can get very
> expensive in some situations if you want reasonable accuracy.
I was thinking only of the frontend, not the optimizers or code generation.


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