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Subject: [boost] [uuids] On boost::uuids::uuid operator == performance.
From: Michael Kochetkov (michael.kv_at_[hidden])
Date: 2012-04-15 19:10:04
Hello.
I would like to discuss a performance issue with boost::uuids::uuid operator
==. Let us consider the following program:
---------------------------------------------------
#include <boost/uuid/uuid.hpp>
#include <boost/uuid/uuid_generators.hpp>
int
main() {
boost::uuids::uuid id1((boost::uuids::random_generator()())),
id2((boost::uuids::random_generator()()));
return id1 == id2; // we will consider this line
}
---------------------------------------------------
That is compiled with maximum optimizations the following way with Microsoft
(R) 32-bit C/C++ Optimizing Compiler Version 16.00.40219.01 for 80x86:
cl -EHsc -Ox -GL -Ob2 -Oi -Fa -I..\3dparty\boost_1_48_0 m051.cpp
boost uses the following comparison operator:
inline bool operator==(uuid const& lhs, uuid const& rhs) /* throw() */
{
return std::equal(lhs.begin(), lhs.end(), rhs.begin());
}
which end up with the following code:
lea edx, DWORD PTR _id2$[esp+92]
lea ecx, DWORD PTR _id1$[esp+108]
lea eax, DWORD PTR _id1$[esp+92]
call ?_Equal_at_std@@YA_NPBE00_at_Z ; std::_Equal
The whole story looks the following way (the code above plus std::_Equal
call expansion):
0117C6AB lea edx,[esp+24h]
0117C6AF lea ecx,[esp+48h]
0117C6B3 lea eax,[esp+38h]
0117C6B7 call 01171000
01171000 push esi
01171001 mov esi,eax
01171003 sub ecx,esi
01171005 push edi
01171006 cmp ecx,4
01171009 jb 01171024
0117100B jmp 01171010
0117100D lea ecx,[ecx]
01171010 mov eax,dword ptr [esi]
01171012 cmp eax,dword ptr [edx]
01171014 jne 01171028
01171016 sub ecx,4
01171019 add edx,4
0117101C add esi,4
0117101F cmp ecx,4
01171022 jae 01171010
01171024 test ecx,ecx
01171026 je 01171073
01171028 movzx eax,byte ptr [esi]
0117102B movzx edi,byte ptr [edx]
0117102E sub eax,edi
01171030 jne 01171063
01171032 cmp ecx,1
01171035 jbe 01171073
01171037 movzx eax,byte ptr [esi+1]
0117103B movzx edi,byte ptr [edx+1]
0117103F sub eax,edi
01171041 jne 01171063
01171043 cmp ecx,2
01171046 jbe 01171073
01171048 movzx eax,byte ptr [esi+2]
0117104C movzx edi,byte ptr [edx+2]
01171050 sub eax,edi
01171052 jne 01171063
01171054 cmp ecx,3
01171057 jbe 01171073
01171059 movzx eax,byte ptr [esi+3]
0117105D movzx ecx,byte ptr [edx+3]
01171061 sub eax,ecx
01171063 sar eax,1Fh
01171066 or eax,1
01171069 xor edx,edx
0117106B test eax,eax
0117106D pop edi
0117106E sete al
01171071 pop esi
01171072 ret
01171073 xor eax,eax
01171075 xor edx,edx
01171077 test eax,eax
01171079 pop edi
0117107A sete al
0117107D pop esi
0117107E ret
I do understand that the boost::uuids::uuid implementation is conceptually
correct and inoculate the best programming practices. But the following
equivalent is too much faster (you may probably want to ensure a proper
alignment for some processor architectures or even get even faster 64-bit
version):
inline
bool comp(const boost::uuids::uuid& l, const boost::uuids::uuid& r) {
return *reinterpret_cast<const uint32_t*>(l.data) ==
*reinterpret_cast<const uint32_t*>(r.data)
&& *reinterpret_cast<const uint32_t*>(l.data+4) ==
*reinterpret_cast<const uint32_t*>(r.data+4)
&& *reinterpret_cast<const uint32_t*>(l.data+8) ==
*reinterpret_cast<const uint32_t*>(r.data+8)
&& *reinterpret_cast<const uint32_t*>(l.data+12) ==
*reinterpret_cast<const uint32_t*>(r.data+12);
}
the assembler output is:
mov ecx, DWORD PTR _id1$[esp+92]
cmp ecx, DWORD PTR _id2$[esp+92]
jne SHORT $LN37_at_main
mov edx, DWORD PTR _id1$[esp+96]
cmp edx, DWORD PTR _id2$[esp+96]
jne SHORT $LN37_at_main
mov eax, DWORD PTR _id1$[esp+100]
cmp eax, DWORD PTR _id2$[esp+100]
jne SHORT $LN37_at_main
mov ecx, DWORD PTR _id1$[esp+104]
cmp ecx, DWORD PTR _id2$[esp+104]
jne SHORT $LN37_at_main
mov eax, 1
jmp SHORT $LN40_at_main
$LN37_at_main:
xor eax, eax
$LN40_at_main:
movzx eax, al
that the question comes: is boost supposed to be used in commercial
applications or it is just a testing area for some concepts?
You have probably never thought of the fact that Debug (unoptimized
configurations) are sometimes just unusable with such approach on real (big)
data.
If you are interested you may want to compile the program above this way and
see the resulting code:
cl -EHsc -Zi -Fa -I..\3dparty\boost_1_48_0 m051.cpp
Thank you in advance for your considerations.
-- Michael Kochetkov
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