Subject: Re: [boost] [uuids] On boost::uuids::uuid operator == performance.
From: Michael Kochetkov (michael.kv_at_[hidden])
Date: 2012-04-17 06:52:34
> > boost::uuids::uuid id1((boost::uuids::random_generator()())),
> > id2((boost::uuids::random_generator()()));
> I prefer to leave id2 identical to id1 at the start, because otherwise the
> are never equal.
> Core i7-920, VC++ 2005 32 bit:
I have 6 years old Xeon 5130 and for your original code (with zeros):
> 48830: 1087
> 48830: 311
> -53027366: 560
> 48830: 281
I can see VC 2010 is probably better in optimization.
Anyway the real problems are that
1. boost's implementation of uuid is at least weird in terms there are much
better approaches that cost nothing in implementation but are ignored.
2. the investigation of opinions of boost people (I have made another
inquiry in "[boost] [function] The cost of boost::function" thread) shows
that boost still is not ready for production usage. It requires too high
qualification of the real life programmers to be able to slalom in dark
corners of boost and C++ itself so it puts the success of a project at high
risk. And I have some real life examples (you do not think I study the cases
with the debugger on purpose, do you? :) )
3. The words on the top of the boost.org page ""...one of the most highly
regarded and expertly designed C++ library projects in the world." - Herb
Sutter and Andrei Alexandrescu, C++ Coding Standards" really need some
I thank you all for your opinions and help.
-- Michael Kochetkov