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Subject: Re: [boost] Boost and exceptions
From: Robert Ramey (ramey_at_[hidden])
Date: 2012-06-19 00:55:14
Emil Dotchevski wrote:
> On Mon, Jun 18, 2012 at 3:56 PM, Robert Ramey <ramey_at_[hidden]> wrote:
>
>> Emil Dotchevski wrote:
>>> On Mon, Jun 18, 2012 at 1:52 PM, Robert Ramey <ramey_at_[hidden]>
>>> wrote:
>>>
>>>> Emil Dotchevski wrote:
>>>>> On Mon, Jun 18, 2012 at 4:35 AM, Ulrich, <dirkude_at_[hidden]> wrote:
>>>>
>>>>> the only requirement that exists for Boost Libraries is that they
>>>>> throw by calling boost::throw_exception, ...
>>>>
>>>> since when is this a requirement?
>>>>
>>>
>>> I meant it is a requirement if a library that throws exceptions
>>> supports BOOST_NO_EXCEPTIONS builds.
>>
>> Hmm - that sentence doesn't quite make sense for me. I'm supposing
>> that it means:
>>
>> "if a library throws exceptions it is required to invoke
>> boost::throw_exception"
>>
>
> No, it means that if a library that throws exceptions supports
> BOOST_NO_EXCEPTIONS builds, it is required to use
> boost::throw_exception to throw.
Well, this is certainly news to me. I had always understood that
BOOST_NO_EXCEPTIONS was defined for compilers which
do not support the throw/catch statements. This posting starts
a thread which http://lists.boost.org/Archives/boost/2003/09/53399.php
which seems to end with the statement
"No, we're talking about compilers that don't support C++ exceptions at all
(embedded Visual C++ for example) - hence no unwinding no matter what else
may be going on. And yes it was badly worded :-) "
At some point, the definition of BOOST_NO_EXCEPTION was
hijacked to mean to something completely unrelated and totally different.
This broke a bunch of other libraries and resulting
in problems that plague us to this day. and of course the same goes
for BOOST_THROW_EXCEPTION.
Would anyone object if I changed these back to the original (sensible)
meanings?
Robert Ramey
I know you have your own reasons to
> use a parallel implementation of boost::throw_exception, that's fine.
>
> Emil Dotchevski
> Reverge Studios, Inc.
> http://www.revergestudios.com/reblog/index.php?n=ReCode
>
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