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Subject: Re: [boost] Augmented trees
From: Francisco José Tapia (fjtapia_at_[hidden])
Date: 2012-10-12 10:29:38


I examined your documentation, and it looks very interesting the R-trees.

My idea with the countertree is provide a binary balanced tree, with the
additional feature of access by the position like a vector. In the unsorted
structures like vector_tree, and in the sorted structures like set,
map,multiset and multimap. This feature can be useful sometimes, but mainly
provide comfort to the SW developers, you can manage a map with a for loop
, like in a vector.

 Reexamining the R-trees, I remember an old project, which perhaps can be
interesting to you. Many years ago I implemented the functionality of a
R-tree, with 3D objects using countertrees. The capability of know the
position of the iterators was extremely useful, in order to optimize the
search. The insertion, deletion and access are O (logN) operations.

 I don't know the true utility of this, because I must study in deep the
R-trees, and check the performance of the two systems, in order to evaluate
them. The implementation run well with any number of dimensions.

 If you are interested, say me and I will write you a description, here, in
Boost , or if you prefer, in a private message. If not, sorry, and forget
it.

If I can help you about something, say me and I will try. And, as I say
before, it looks very interesting

Sincerely yours

 Francisco Tapia


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