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Subject: Re: [boost] Interest in non-intrusive signal/slot lib?
From: Emil Dotchevski (emildotchevski_at_[hidden])
Date: 2015-05-13 22:32:26

On Wed, May 13, 2015 at 12:38 PM, Edward Diener <eldiener_at_[hidden]>

> On 5/12/2015 2:14 PM, Emil Dotchevski wrote:
>> On Tue, May 12, 2015 at 8:49 AM, Edward Diener <eldiener_at_[hidden]>
>> wrote:
>> On 5/11/2015 10:25 PM, Emil Dotchevski wrote:
>>> Hello,
>>>> I realize that Boost has Signals library already, but I've implemented a
>>>> non-intrusive one which approaches the problem differently, and I'm
>>>> pretty
>>>> sure that there is no overlap between the two. It turned out more
>>>> generic
>>>> than I originally anticipated, so I thought I'd ask if others would find
>>>> it
>>>> useful as well.
>>> What do you mean by non-intrusive versus the signals2 library ?
>> As far as I can tell in Signals2 to emit a signal you must have access to
>> the signal object, while synapse::emit takes an emitter object. For
>> example, with Synapse you could write:
>> QPushButton * b;
>> ......
>> synapse::emit<button_clicked>(b);
>> (Of course emit<> has no use for the type of its emitter argument -- the
>> above would work just as well with a void pointer.)
> It looks interesting but without a documented explanation I cannot figure
> out how it works. I don't think that one page of introduction, some
> examples and a reference is adequate. You should write something about what
> the parts of your system are, how they relate, and how they are used. I
> assume they form some sort of signal/slot system.

Thanks for the feedback -- I'll write a tutorial soon, though it's a very
simple lib so you might find and sufficiently

Emil Dotchevski
Reverge Studios, Inc.

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