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Subject: Re: [boost] mkmakefile
From: Seth (bugs_at_[hidden])
Date: 2018-04-05 23:28:32
On 05-04-18 06:58, Ggh via Boost wrote:
> Seth!!
> THANK YOU!!!THANK YOU!!!
>
> :)
>
> Greg
Cheers. I don't mean to rain on your parade, but perhaps I forgot to
stress how... futile this still is.
For one thing, the complete same thing can be achieved with a relatively
straightforward standard makefile, just replacing `OBJS` with a pattern
substitution over a wildcard() call, and replacing all those "fixed"
rules with some pattern rules like:
%.o:%.c
   $(CC) $(CFLAGS) -c $< -o $@
%o:%.cpp
   $(CXX) $(CXXFLAGS) -c $< -o $@
-include $(OBJS:%.o=%.d)
In fact as written, the rules for %.o are redundant as they match the
builtin defaults (at least for GNU Make), as you can find out by using
make -p.
As an example, here's a simple FIXED `Makefile` that basically
reproduces all the things you had in your C++ program, but without any
external code: https://gist.github.com/sehe/2720161cec8452c38a5eb5808a7dd919
It can build all the targets from one file, regardless of how many files
there are. In fact it's better in some respects (this makefile correctly
deals with e.g. having `a.cpp`, `a.cxx` and `a.c` all in the same
directory).
Example runs to bootstrap the same program again, this time using
**just** the one Makefile: https://i.imgur.com/boBdfID.png
Now, look at how CMake already works with ninja, Make and MSBuild. I
don't really think you are ready going to improve things yet. Of course,
you can generate your own makefiles for your own convenience, though I'd
probably write it in Python, Perl or something like that.
Regards,
Seth
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