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Subject: Re: [boost] The future and present of Boost
From: charleyb123 (charleyb123_at_[hidden])
Date: 2018-10-23 12:26:09


On Tue, Oct 23, 2018 at 2:36 AM degski via Boost <boost_at_[hidden]>
wrote:

> <snip, question of essential C++ functions>
> Well, in respect of the 2D Graphics proposal(s), I don't get it. There is a
> perfectly good (C++, cross platform, mature) 2D Framework [SFML] available,
> which seems to have been discarded from the block. No, instead we're gonna
> get [probably] some poofed up C thingy, which does not even allow you to
> write that little 2D Game [because we need a mouse, a window, touch, sound
> (formats), image formats, etc etc]. I agree with RR, though, these things
> should not be part of C++, I don't even think the Network TS should be in
> the standard, it's highly specialized stuff, with heaps of pitfalls [most
> user posted problems on this list pertain to ASIO [and Beast (no criticism
> intended, it's just complicated stuff)].
>

FYI, the SDL2 backend is now merged into the ‘master’ repo (of
https://github.com/cpp-io2d/P0267_RefImpl).

To use it, io2d needs to be compiled with the CMake flag,
-DIO2D_DEFAULT=CAIRO_SDL2

--charley


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