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From: Deniz Bahadir (deniz.bahadir_at_[hidden])
Date: 2021-06-11 14:20:51
Am 11.06.21 um 11:17 schrieb Rainer Deyke via Boost:
> On 10.06.21 23:36, Andrey Semashev via Boost wrote:
>> On 6/9/21 2:05 PM, Rainer Deyke via Boost wrote:
>>> On 08.06.21 09:33, Gavin Lambert via Boost wrote:
>>>> For this to work, one of the following must be true:
>>>> Â Â 1. library B can figure out how program P chose to link to it
>>>> and links to it the exact same way.
>>>
>>> A header-only library cannot *link* to anything, or it is not
>>> header-only.
>>
>> CMake defines targets for header-only libraries, which can have
>> dependencies on other targets, including on static or shared
>> libraries. So the program that "links" to the header-only library
>> picks up its dependencies recursively. As a result, the linker is
>> invoked with all (binary) libraries in the dependency tree.
>
> If this functionality works the way I think does, then I think it
> should not be used.
And in what way do you think it works? (Honest question.)
>
>> Whether you can consider such library header-only in the first place
>> is a philosophical question. I do, because otherwise any library that
>> calls the standard library cannot be called header-only.
>
> Actually, the standard library is a great example of what I am talking
> about. A header-only library (B) should not care about the specific
> implementation of the standard library (A) being used by the program
> (P). There is no link dependency from B to A. There is a requirement
> from B to P that P must provide /a/ implementation of the C++ standard
> library, but B doesn't care if it is libstdc++ or libc++ or even a
> custom standard library implementation that is part of P and not a
> separate library at all.
That works for the standard-library, because you can be sure that one is
available. (Otherwise your C++ compiler would be broken.)
However, for other libraries A there is no way to guarantee that.
Of course, you need to make sure that (any) dependency A is available on
your build machine, otherwise building could never succeed. But the
extra burden, to prepare the build-files (aka CMakeLists.txt) of your
program P to find and explicitly configure even indirect dependencies
(using `find_package`, `target_link_libraries`,
`target_include_directories` etc.) is not to be underestimated.
For a complex dependency-hierarchy this can become a nightmare, in
particular if you need to find out in what order to process the
individual build-files (`add_subdirectories`, `find_package` etc.).
Instead, program P should only be expected to declare its direct
dependencies (using `target_link_libraries`) and automatically get all
the usage-requirements (aka dependencies) of these. This only requires,
that every dependency (CMake target) carries its own usage-requirements.
And, IMO, this should be true for header-only CMake targets, too.
>
> Again, to make my point absolutely clear: header-only library B
> "using" library A does not imply a dependency from B to A. Instead, it
> implies a requirement on a program P that uses B to also link to A.Â
> Header-only libraries use interfaces. Programs link to implementations.
>
I just want to emphasize that even such interfaces are part of the
usage-requirements I was talking about.
Therefore B has a **usage-dependency** on A. And the CMake target for B
should communicate this (through its usage-requirements) to its user,
the program P (or more specific its CMake target).
The usage-requirements of the CMake target for B will become the
build-requirements of the CMake target for P (and could possibly even
become its usage-requirements as well).
And whether A is header-only or not is irrelevant. This (indirect)
dependency from P to A can either mean linking against A or just having
the correct include-search-path for the headers of A.
The CMakeLists.txt file for building P needs to have this information
either way. And this can be provided explicitly (as you prefer) which
can become quite complex and tedious, or automatically and indirectly
through B.
Deniz
PS: Maybe watching the first 11 minutes of my CMake talk [1] from
Meeting C++ 2018 might help to better understand this target-centric
approach CMake took.
[1] https://youtu.be/y7ndUhdQuU8
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