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From: Gary Powell (powellg_at_[hidden])
Date: 2002-02-14 19:22:10
Quick Question:
Why does it save a state_type * const s;
vs, a state_type & ?
If there were default constructors, and therefore a need to set a "null"
state I'd understand that, but there aren't.
- Documentation:
Needs a couple of examples for those less proficient with iostate issues.
- Credits:
I know that I saw an iostate class on c.l.c.m Do a google search, and list
that person(s) as the originator in addition to Daryle Walker.
I did and found this earlier reference
http://groups.google.com/groups?q=iostate+group:comp.lang.c%2B%2B.moderated+
group:comp.lang.c%2B%2B.moderated&hl=en&selm=wwiuliwfky.fsf%40itga.com.au&rn
um=5
That a
Gregory Bond ITG Australia Ltd, Melbourne,
Australia
<mailto:gnb_at_[hidden]>
<http://www.bby.com.au/~gnb>
posted Date: 1998/07/01
That's not to say that Daryle didn't either re-invent the idea, or that it's
become part and parcel of C++ standard usage, but I think the historical
acknowledgement should exist.
- Acceptance:
YEAH! I've got only the one that Greg wrote and these are all very useful
variants.
Yours,
-gary-
powellg a t amazon d o t com
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