// wrapper.cpp
#include "wrapper.h"

struct player_ : public boost::msm::front::state_machine_def<player_> 
{ 
    player_(int some_value)
    {} 
}; 

struct wrapper::fsm : public boost::msm::back::state_machine<player_>
{
    using boost::msm::back::state_machine<player_>::state_machine;
};

wrapper::wrapper()
  : player_fsm(new fsm(100))
{

}


