
If u look for serialisation API, it could be for 2 main reasons : - Tramsmit object accross network - Save it to make it persistant. Perhaps take a look at ice http://zeroc.com . This is simpler than corba and said to be already utilised successfully in massively parallel games. Alexis Gatt <alexismajordomo@yahoo.co.uk> wrote: Hello all, I am looking for a "good" serialization library for C++. While looking at the files in the yahoo repository, I found the Serialization6.zip, which basically contains a draft for a boost::serialization library. And my question is: Has anyone tried it? Is it good? On the same topic, does anyone know a serialization library worth recommending? Thanks a lot Alexis --------------------------------- Want to chat instantly with your online friends? Get the FREE Yahoo!Messenger [Non-text portions of this message have been removed] Yahoo! Groups SponsorADVERTISEMENT Info: <http://www.boost.org> Wiki: <http://www.crystalclearsoftware.com/cgi-bin/boost_wiki/wiki.pl> Unsubscribe: <mailto:boost-users-unsubscribe@yahoogroups.com> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Testez le nouveau Yahoo! Mail [Non-text portions of this message have been removed]