
In article <CAOsONKz8s8OvWQE09xceK6w9J=zhW=sR2Hbqu0=AAeZDWOYAqw@mail.gmail.com>, "Artyom Beilis via Boost" <boost@lists.boost.org> writes:
It is very hard to use Boost in any large scale project without something like that.
You have all the sources and a permissive license. You can hire an engineer to modify the last version of boost libraries you find acceptable as an ABI compatible baseline to incorporate whatever improvements you desire under the constraints you require. In other words, there is no barrier that prevents you from doing what you want to do. Considering the cost of creating boost libraries from scratch that were provided to anyone at no cost with no restrictive licening, paying someone to make improvements on top of such a foundation is an amazing bargain. So I guess I don't understand the problem. -- Richard -- "The Direct3D Graphics Pipeline" free book <http://tinyurl.com/d3d-pipeline> The Terminals Wiki <http://terminals-wiki.org> The Computer Graphics Museum <http://ComputerGraphicsMuseum.org> Legalize Adulthood! (my blog) <http://LegalizeAdulthood.wordpress.com>