From: Vladimir Prus (ghost_at_[hidden])
Date: 2004-11-30 03:05:18
On Monday 29 November 2004 20:18, Rene Rivera wrote:
> Vladimir Prus wrote:
> > On Thursday 25 November 2004 02:27, Rene Rivera wrote:
> >>...More specifically I mark almost everything as private in the ELF
> >>objects and relink to get all those private symbols removed. I don't do
> >>that in the debug so I can do symbolic debugging :-) And the regular
> >>link tools, as you mention only strip the static symbols.
> > Just curious, are you using the "version script" that the linker can use?
> > I've used it in past for some special tricks, but exporting C++ symbols
> > was pretty hard due to mangling.
> No linker script, those things are nasty. It's very similar to what gcc
> 3.4 currently allows for. I mark the symbols I want to keep with
> "__attribute__ ((section (".text.dll")))" in the code. Then use the list
> of symbols in that code section to build the list of mangled C++ names
> plus vtables and other related items with the binutils "objdump"
> program. And I can further use the "objcopy" program to remove the
> non-public symbols. I posted a rather long and dense description, with
> part of the BBv1 script for doing it at:
> Although I've cleaned up the script somewhat since then. This bit of
> custom build magic is why I haven't switched to BBv2. If you can show me
> how to add such custom link steps to an existing toolset I could then
> package this up and add to BBv2.
Looking at the post you've mentioned, it looks like you need to invoke special
processing for gcc toolset, when a specific property <global-segment> is
Could you take a look at the attached code? If defined two shared libraries:
lib a : a.cpp ;
lib b : b.cpp : <globals-segment>text ;
The first is build with regular gcc toolset and the second is linked with
gcc-custom-link.link.dll rule. In my example, it just prints some message and
then relays to gcc.link.dll.
Is this sufficient? Anything else I can help with?
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