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From: Vladimir Prus (ghost_at_[hidden])
Date: 2004-12-14 03:06:55

On Monday 13 December 2004 21:12, Steven Knight wrote:

> > The integration with SCons can be done:
> > - at the SCons.Environment level, calling builder methods to create BB
> > virtual targets
> > - at the lower level Node ADT interface
> >
> > I really don't like SCons Enviroments because they are too cluttered
> > with functions, are too unwieldy, load all tools by default, etc.
> > So I prefer the second approach: it provides all the functionality bjam
> > provides (and more) and fits very well with BB's architecture.
> The issue I see is that Environments are pretty integral to the SCons
> ability to build Nodes. My guess is that you'll need something that
> at least resembles an Environment closely enough to interact with key
> engine subsystems.
> That said, I agree with you that SCons Environments have become too
> heavyweight. To that extent, we will be cleaning up how Environments
> handle Tools at some point in the (relatively near) future, after 0.97
> is out.

I think that there's a close correlation between Environment in SCons and
property-set. Environment holds values of "construction variables".
property-set holds values of features. At a later stage, V2 converts values
of features into values of variables which are used in build action. It looks
like converting property-set to Environment is reasonable approach.

OTOH, I can't comment if Environment is better for us that plain Python
map ;-)

- Volodya


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