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From: Mark Evans (evans_mark_at_[hidden])
Date: 2006-02-15 06:55:13

Venturing a guess:
  - wanted to run on as many platforms as possible and not have to deal with variations in C++ STL versions and implementations
  - wanted smallest possible footprint - some STL implementations produce titantic footprints
  I haven't looked under the hood but what appears an ugly engine to you runs bloody fast.

goodmenzy <goodmenzy_at_[hidden]> wrote: I'm studying jam source code.
Why not develop jam in C++ ?
He Sepend many time to implement Hash List ,
But all of this was in STL.
And many data was stored in char * dymanically.
If use C++ , the things seems to be simply.

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