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From: Alex Besogonov (cyberax_at_[hidden])
Date: 2006-07-29 16:55:44


Rene Rivera wrote:
>> That's a lot of work.
> Not that much... I already have BBv2 build code for wxWidgets 2.4. It's
> 2.6 I'm contemplating. For 2.4 I just parse the source build file specs,
> in bjam, to determine the files to compile. In my case it's a limited
> set of options for build I use so it would be all the config.h stuff
> that a bit harder.
Actually, you can use my code (with some tweaking) to build wxWidgets.

For example, I use it to build wxIFM (http://www.snakesoft.net/wxifm/)
library:
=======
# wxIFM library
import wxWidgets ;

wxlib wx-ifm
        :
                [ glob src/*.cpp ]
                /wxWidgets//wx-base/ /wxWidgets//wx-core/
        :
                <wx-libname>ifm <wx-libtype>system
                <include>include <include>.
        :
        :
                <include>include <include>.
        ;
=======

-- 
With respect,
             Alex Besogonov (cyberax_at_[hidden])

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