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From: Alex Besogonov (cyberax_at_[hidden])
Date: 2006-11-07 14:13:39


Vladimir Prus wrote:
> can you tell what is the current state of bjam-in-C++ rewrite? IIRC,
you said
> that parser/evaluation is done and you're working on build engine.
Yes, the interpreter is almost finished (only a few minor features remain).

> Perphaps if build engine proved hard, we can use the existing build
engine?
> Memory consumptions starts to become a problem with bjam, and I'm
hoping that
> implementation with ref-counted strings would be a big step forward,
even if
> not everyting is converted.
In my search for a perfect build engine I went to a tangent course:
http://code.google.com/p/waf/ :)

This is a fork of SCons with MUCH better speed and some unique
capabilities. Waf is _very_ fast - it requires just 5 seconds to do a
no-op build for infamous
http://www.gamesfromwithin.com/articles/0506/000092.html test (pure Jam
requires 1.5 seconds).

Currently, I don't have much of free time (I'm moving to Ukraine from
Russia), but I'll try to create a finished version of BJam.C++ as soon
as possible.

-- 
With respect,
             Alex Besogonov (cyberax_at_[hidden])

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