From: Jurko Gospodnetiæ (jurko.gospodnetic_at_[hidden])
Date: 2008-01-17 15:26:14
I just set up my project's build system to make use of multiple
processors by using Boost Jam's -j command-line option. Everything works
fine (Windows, MSVC 7.1) except that when the precompiled headers get
rebuilt it does not seem to recognize this and starts multiple actions
at the same time that all attempt to create them. If you cancel that
build after one of the actions actually does build the precompiled
headers the next build goes through flawlessly.
Just a quick possible bug report, as I do not currently have the time
to look into it in more detail.
Hope this helps.
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