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Subject: Re: [Boost-build] Building boost shared libraries with their paths embedded?
From: Rene Rivera (grafikrobot_at_[hidden])
Date: 2012-05-13 12:19:47

On 5/13/2012 9:31 AM, Bruce Stephens wrote:
> On Sun, May 13, 2012 at 3:10 PM, Vladimir Prus<ghost_at_[hidden]> wrote:
>> On 13/05/12 14:10, Bruce Stephens wrote:
>>> Ah, OK. So the problem's just on OS X, because on other platforms I
>>> can build with dll-path=...?
>>> That seems to work, so I'll assume that's the case. Don't know why I
>>> hadn't thought to try that
>>> before.
>> I am surprised that it works. dll-path specifies a path in which an
>> executable
>> or libraries should look for dependency libraries. So, if you specify
>> dll-path
>> when building a Boost library, it will look in the specified directories for
>> its
>> dependencies, but that should not help the clients very much.
> You're right. I'm sure it worked for one platform I tried, but perhaps
> I was mistaken, or perhaps what happened just made my test work
> by accident.
>>> In that case can't I get what I want (not a general solution,
>>> admittedly) by changing the Darwin
>>> link.dll so it prefixes install_name with dll-path? (All we want, at
>>> least for the moment, is to get
>>> the boost libraries built in this way; we don't expect to be using
>>> Boost.Build for anything else.)
>> Why don't you just 'fix' install names after the builds, using a shell
>> script?
> Because I'm not sure how to do that (chrpath on GNU/Linux, I guess,
> so that's another build dependency)? Hmm, overall, seems just as easy
> for our current purposes to hack the link.dll rules.
> Maybe we'll reconsider the whole approach (wouldn't be the first time
> it's been changed) and make it simpler: remove all these paths
> and just set rpath on libraries and executables (all the libraries end up in
> on directory).

For OSX the usual solution is what Volodya says.. To tweak the path
during the final install process. I don't remember the command
involved.. But IIRC it's an OSX built-in command.

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