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From: daniel_james_at_[hidden]
Date: 2007-11-18 15:18:05


Author: danieljames
Date: 2007-11-18 15:18:04 EST (Sun, 18 Nov 2007)
New Revision: 41210
URL: http://svn.boost.org/trac/boost/changeset/41210

Log:
Move the 'implementation variations' page to the new site. Fixes #1355.

Added:
   website/public_html/beta/community/implementation_variations.html
      - copied, changed from r41206, /trunk/more/imp_vars.htm
Text files modified:
   website/public_html/beta/common/menu-community.html | 4
   website/public_html/beta/community/implementation_variations.html | 490 +++++++++++++++++++++++----------------
   2 files changed, 290 insertions(+), 204 deletions(-)

Modified: website/public_html/beta/common/menu-community.html
==============================================================================
--- website/public_html/beta/common/menu-community.html (original)
+++ website/public_html/beta/common/menu-community.html 2007-11-18 15:18:04 EST (Sun, 18 Nov 2007)
@@ -26,6 +26,10 @@
 
         <li><a href="/community/counted_body.html">Counted Body Techniques
         <span class="link">&gt;</span></a></li>
+
+ <li><a href=
+ "/community/implementation_variations.html">Implementation Variations
+ <span class="link">&gt;</span></a></li>
       </ul>
     </li>
 

Copied: website/public_html/beta/community/implementation_variations.html (from r41206, /trunk/more/imp_vars.htm)
==============================================================================
--- /trunk/more/imp_vars.htm (original)
+++ website/public_html/beta/community/implementation_variations.html 2007-11-18 15:18:04 EST (Sun, 18 Nov 2007)
@@ -1,211 +1,293 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
 
+<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
 <head>
-<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
-<meta name="GENERATOR" content="Microsoft FrontPage 5.0">
-<meta name="ProgId" content="FrontPage.Editor.Document">
-<title>Boost Implementation Variations</title>
+ <title>Boost Implementation Variations</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=us-ascii" />
+ <link rel="icon" href="/favicon.ico" type="image/ico" />
+ <link rel="stylesheet" type="text/css" href=
+ "/style/section-community.css" />
+ <!--[if IE]> <style type="text/css"> body { behavior: url(/style/csshover.htc); } </style> <![endif]-->
 </head>
 
-<body link="#0000ff" vlink="#800080" bgcolor="#FFFFFF" text="#000000">
-
-<table summary="Navigational header"
- border="1" bgcolor="#007F7F" cellpadding="2">
- <tr>
- <td bgcolor="#FFFFFF"><img src="../boost.png" alt="boost.png (6897 bytes)" width="277" height="86"></td>
- <td>Home</td>
- <td>Libraries</td>
- <td>People</td>
- <td>FAQ</td>
- <td>More</td>
- </tr>
-</table>
-<h1>Boost Implementation Variations</h1>
-<h2>Separation of interface and implementation</h2>
-<p>The interface specifications for boost.org library components (as well as for
-quality software in general) are conceptually separate from implementations of
-those interfaces. This may not be obvious, particularly when a component is
-implemented entirely within a header, but this separation of interface and
-implementation is always assumed. From the perspective of those concerned with
-software design, portability, and standardization, the interface is what is
-important, while the implementation is just a detail.</p>
-<p>Dietmar Kühl, one of the original boost.org contributors, comments &quot;The
-main contribution is the interface, which is augmented with an implementation,
-proving that it is possible to implement the corresponding class and providing a
-free implementation.&quot;</p>
-
-<h2>Implementation variations</h2>
-
-<p>There may be a need for multiple implementations of an interface, to
-accommodate either platform dependencies or performance tradeoffs. Examples of
-platform dependencies include compiler shortcomings, file systems, thread
-mechanisms, and graphical user interfaces. The classic example of a performance
-tradeoff is a fast implementation which uses a lot of memory versus a slower
-implementation which uses less memory.</p>
-<p>Boost libraries generally use a <a href="../libs/config/config.htm">configuration
-header</a>, boost/config.hpp, to capture compiler and platform
-dependencies.&nbsp; Although the use of boost/config.hpp is not required, it is
-the preferred approach for simple configuration problems.&nbsp;&nbsp;</p>
-<h2>Boost policy</h2>
-<p>The Boost policy is to avoid platform dependent variations in interface
-specifications, but supply implementations which are usable over a wide range of
-platforms and applications.&nbsp; That means boost libraries will use the
-techniques below described as appropriate for dealing with platform
-dependencies.</p>
-<p>The Boost policy toward implementation variations designed to enhance
-performance is to avoid them unless the benefits greatly exceed the full
-costs.&nbsp; The term &quot;full costs&quot; is intended to include both
-tangible costs like extra maintenance, and intangible cost like increased
-difficulty in user understanding.</p>
-
-<h2>Techniques for providing implementation variations</h2>
-
-<p>Several techniques may be used to provide implementation variations. Each is
-appropriate in some situations, and not appropriate in other situations.</p>
-<h3>Single general purpose implementation</h3>
-<p>The first technique is to simply not provide implementation variation at
-all.&nbsp; Instead, provide a single general purpose implementation, and forgo
-the increased complexity implied by all other techniques.</p>
-<p><b>Appropriate:</b>&nbsp; When it is possible to write a single portable
-implementation which has reasonable performance across a wide range of
-platforms. Particularly appropriate when alternative implementations differ only
-in esoteric ways.</p>
-<p><b>Not appropriate:</b> When implementation requires platform specific
-features, or when there are multiple implementation possible with widely
-differing performance characteristics.</p>
-<p>Beman Dawes comments &quot;In design discussions some implementation is often
-alleged to be much faster than another, yet&nbsp; a timing test discovers no
-significant difference. The lesson is that while algorithmic differences may
-affect speed dramatically, coding differences such as changing a class from
-virtual to non-virtual members or removing a level of indirection are unlikely
-to make any measurable difference unless deep in an inner loop. And even in an
-inner loop, modern CPUs often execute such competing code sequences in the
-same number of clock cycles!&nbsp; A single general purpose implementation is
-often just fine.&quot;</p>
-<p>Or as Donald Knuth said, &quot;Premature optimization is the root of all
-evil.&quot; (Computing Surveys, vol 6, #4, p 268).</p>
-<h3>Macros</h3>
-<p>While the evils of macros are well known, there remain a few cases where
-macros are the preferred solution:</p>
-<blockquote>
- <ul>
- <li>&nbsp;Preventing multiple inclusion of headers via #include guards.</li>
- <li>&nbsp;Passing minor configuration information from a configuration
- header to other files.</li>
- </ul>
-</blockquote>
-<p><b>Appropriate:</b>&nbsp; For small compile-time variations which would
-otherwise be costly or confusing to install, use, or maintain. More appropriate
-to communicate within and between library components than to communicate with
-library users.</p>
-<p><b>Not appropriate:&nbsp;</b> If other techniques will do.</p>
-<p>To minimize the negative aspects of macros:</p>
-<blockquote>
- <ul>
- <li>Only use macros when they are clearly superior to other
- techniques.&nbsp; They should be viewed as a last resort.</li>
- <li>Names should be all uppercase, and begin with the namespace name. This
- will minimize the chance of name collisions. For example, the #include
- guard for a boost header called foobar.h might be named BOOST_FOOBAR_H.</li>
- </ul>
-</blockquote>
-<h3>Separate files</h3>
-<p>A library component can have multiple variations, each contained in its own
-separate file or files.&nbsp; The files for the most appropriate variation are
-copied to the appropriate include or implementation directories at installation
-time.</p>
-<p>The way to provide this approach in boost libraries is to include specialized
-implementations as separate files in separate sub-directories in the .ZIP
-distribution file. For example, the structure within the .ZIP distribution file
-for a library named foobar which has both default and specialized variations
-might look something like:</p>
-<blockquote>
- <pre>foobar.h // The default header file
-foobar.cpp // The default implementation file
-readme.txt // Readme explains when to use which files
-self_contained/foobar.h // A variation with everything in the header
-linux/foobar.cpp // Implementation file to replace the default
+<body>
+ <div id="heading">
+ <!--#include virtual="/common/heading.html" -->
+ </div>
+
+ <div id="body">
+ <div id="body-inner">
+ <div id="content">
+ <div class="section" id="intro">
+ <div class="section-0">
+ <div class="section-title">
+ <h1>Boost Implementation Variations</h1>
+ </div>
+
+ <div class="section-body">
+ <h2>Separation of interface and implementation</h2>
+
+ <p>The interface specifications for boost.org library
+ components (as well as for quality software in general) are
+ conceptually separate from implementations of those interfaces.
+ This may not be obvious, particularly when a component is
+ implemented entirely within a header, but this separation of
+ interface and implementation is always assumed. From the
+ perspective of those concerned with software design,
+ portability, and standardization, the interface is what is
+ important, while the implementation is just a detail.</p>
+
+ <p>Dietmar K&uuml;hl, one of the original boost.org
+ contributors, comments "The main contribution is the interface,
+ which is augmented with an implementation, proving that it is
+ possible to implement the corresponding class and providing a
+ free implementation."</p>
+
+ <h2>Implementation variations</h2>
+
+ <p>There may be a need for multiple implementations of an
+ interface, to accommodate either platform dependencies or
+ performance tradeoffs. Examples of platform dependencies
+ include compiler shortcomings, file systems, thread mechanisms,
+ and graphical user interfaces. The classic example of a
+ performance tradeoff is a fast implementation which uses a lot
+ of memory versus a slower implementation which uses less
+ memory.</p>
+
+ <p>Boost libraries generally use a <a href=
+ "../libs/config/config.htm">configuration header</a>,
+ boost/config.hpp, to capture compiler and platform
+ dependencies. Although the use of boost/config.hpp is not
+ required, it is the preferred approach for simple configuration
+ problems.</p>
+
+ <h2>Boost policy</h2>
+
+ <p>The Boost policy is to avoid platform dependent variations
+ in interface specifications, but supply implementations which
+ are usable over a wide range of platforms and applications.
+ That means boost libraries will use the techniques below
+ described as appropriate for dealing with platform
+ dependencies.</p>
+
+ <p>The Boost policy toward implementation variations designed
+ to enhance performance is to avoid them unless the benefits
+ greatly exceed the full costs. The term "full costs" is
+ intended to include both tangible costs like extra maintenance,
+ and intangible cost like increased difficulty in user
+ understanding.</p>
+
+ <h2>Techniques for providing implementation variations</h2>
+
+ <p>Several techniques may be used to provide implementation
+ variations. Each is appropriate in some situations, and not
+ appropriate in other situations.</p>
+
+ <h3>Single general purpose implementation</h3>
+
+ <p>The first technique is to simply not provide implementation
+ variation at all. Instead, provide a single general purpose
+ implementation, and forgo the increased complexity implied by
+ all other techniques.</p>
+
+ <p><strong>Appropriate:</strong> When it is possible to write a
+ single portable implementation which has reasonable performance
+ across a wide range of platforms. Particularly appropriate when
+ alternative implementations differ only in esoteric ways.</p>
+
+ <p><strong>Not appropriate:</strong> When implementation
+ requires platform specific features, or when there are multiple
+ implementation possible with widely differing performance
+ characteristics.</p>
+
+ <p>Beman Dawes comments "In design discussions some
+ implementation is often alleged to be much faster than another,
+ yet a timing test discovers no significant difference. The
+ lesson is that while algorithmic differences may affect speed
+ dramatically, coding differences such as changing a class from
+ virtual to non-virtual members or removing a level of
+ indirection are unlikely to make any measurable difference
+ unless deep in an inner loop. And even in an inner loop, modern
+ CPUs often execute such competing code sequences in the same
+ number of clock cycles! A single general purpose implementation
+ is often just fine."</p>
+
+ <p>Or as Donald Knuth said, "Premature optimization is the root
+ of all evil." (Computing Surveys, vol 6, #4, p 268).</p>
+
+ <h3>Macros</h3>
+
+ <p>While the evils of macros are well known, there remain a few
+ cases where macros are the preferred solution:</p>
+
+ <ul>
+ <li>Preventing multiple inclusion of headers via #include
+ guards.</li>
+
+ <li>Passing minor configuration information from a
+ configuration header to other files.</li>
+ </ul>
+
+ <p><strong>Appropriate:</strong> For small compile-time
+ variations which would otherwise be costly or confusing to
+ install, use, or maintain. More appropriate to communicate
+ within and between library components than to communicate with
+ library users.</p>
+
+ <p><strong>Not appropriate:</strong> If other techniques will
+ do.</p>
+
+ <p>To minimize the negative aspects of macros:</p>
+
+ <ul>
+ <li>Only use macros when they are clearly superior to other
+ techniques. They should be viewed as a last resort.</li>
+
+ <li>Names should be all uppercase, and begin with the
+ namespace name. This will minimize the chance of name
+ collisions. For example, the #include guard for a boost
+ header called foobar.h might be named BOOST_FOOBAR_H.</li>
+ </ul>
+
+ <h3>Separate files</h3>
+
+ <p>A library component can have multiple variations, each
+ contained in its own separate file or files. The files for the
+ most appropriate variation are copied to the appropriate
+ include or implementation directories at installation time.</p>
+
+ <p>The way to provide this approach in boost libraries is to
+ include specialized implementations as separate files in
+ separate sub-directories in the .ZIP distribution file. For
+ example, the structure within the .ZIP distribution file for a
+ library named foobar which has both default and specialized
+ variations might look something like:</p>
+ <pre>
+foobar.h // The default header file
+foobar.cpp // The default implementation file
+readme.txt // Readme explains when to use which files
+self_contained/foobar.h // A variation with everything in the header
+linux/foobar.cpp // Implementation file to replace the default
 win32/foobar.h // Header file to replace the default
-win32/foobar.cpp // Implementation file to replace the default</pre>
-</blockquote>
-<p><b>Appropriate:</b>&nbsp; When different platforms require different
-implementations, or when there are major performance differences between
-possible implementations.&nbsp;</p>
-<p><b>Not appropriate:</b>&nbsp; When it makes sense to use more that one of the
-variations in the same installation.</p>
-<h3>Separate components</h3>
-<p>Rather than have several implementation variations of a single component,
-supply several separate components. For example, the Boost library currently
-supplies <code>scoped_ptr</code> and <code>shared_ptr</code> classes rather than
-a single <code>smart_ptr</code> class parameterized to distinguish between the
-two cases.&nbsp; There are several ways to make the component choice:</p>
-<blockquote>
- <ul>
- <li>Hardwired by the programmer during coding.</li>
- <li>Chosen by programmer written runtime logic (trading off some extra
- space, time, and program complexity for the ability to select the
- implementation at run-time.)</li>
- </ul>
-</blockquote>
-<p><b>Appropriate: </b>When the interfaces for the variations diverge, and when
-it is reasonably to use more than one of the variations. When run-time selection
-of implementation is called for.</p>
-<p><b>Not appropriate:</b> When the variations are data type, traits, or
-specialization variations which can be better handled by making the component a
-template. Also not appropriate when choice of variation is best done by some
-setup or installation mechanism outside of the program itself.&nbsp; Thus
-usually not appropriate to cope with platform differences.</p>
-<p><b>Note:</b> There is a related technique where the interface is specified as
-an abstract (pure virtual) base class (or an interface definition language), and
-the implementation choice is passed off to some third-party, such as a
-dynamic-link library or object-request broker. While that is a powerful
-technique, it is way beyond the scope of this discussion.</p>
-<h3>Template-based approaches</h3>
-<p>Turning a class or function into a template is often an elegant way to cope
-with variations.&nbsp; Template-based approaches provide optimal space and time
-efficiency in return for constraining the implementation selection to compile
-time.&nbsp;</p>
-<p>Important template techniques include:</p>
-<blockquote>
- <ul>
- <li>Data type parameterization.&nbsp; This allows a single component to
- operate on a variety of data types, and is why templates were originally
- invented.</li>
- <li>Traits parameterization.&nbsp; If parameterization is complex, bundling
- up aspects into a single traits helper class can allow great variation
- while hiding messy details.&nbsp; The C++ Standard Library provides
- several examples of this idiom, such as <code>iterator_traits&lt;&gt;</code>
- (24.3.1 lib.iterator.traits) and <tt>char_traits&lt;&gt;</tt> (21.2
- lib.char.traits).</li>
- <li>Specialization.&nbsp; A template parameter can be used purely for the
- purpose of selecting a specialization. For example:</li>
- </ul>
- <blockquote>
- <blockquote>
- <pre>SomeClass&lt;fast&gt; my_fast_object; // fast and small are empty classes
-SomeClass&lt;small&gt; my_small_object; // used just to select specialization</pre>
- </blockquote>
- </blockquote>
-</blockquote>
-<p><b>Appropriate: </b>When the need for variation is due to data type or
-traits, or is performance related like selecting among several algorithms, and
-when a program might reasonably use more than one of the variations.</p>
-<p><b>Not appropriate:</b>&nbsp; When the interfaces for variations are
-different, or when choice of variation is best done by some mechanism outside of
-the program itself.&nbsp; Thus usually not appropriate to cope with platform
-differences.</p>
-<hr>
-<p>Revised <!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->02 October, 2003<!--webbot bot="Timestamp" endspan i-checksum="38549" --></p>
-
-<p>© Copyright Beman Dawes 2001</p>
-
-<p>Distributed under the Boost Software License, Version 1.0. (See
- accompanying file LICENSE_1_0.txt or copy
- at <a href=
- "http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt>)
-</p>
+win32/foobar.cpp // Implementation file to replace the default
+</pre>
 
-</body>
+ <p><strong>Appropriate:</strong> When different platforms
+ require different implementations, or when there are major
+ performance differences between possible implementations.</p>
+
+ <p><strong>Not appropriate:</strong> When it makes sense to use
+ more that one of the variations in the same installation.</p>
+
+ <h3>Separate components</h3>
+
+ <p>Rather than have several implementation variations of a
+ single component, supply several separate components. For
+ example, the Boost library currently supplies
+ <code>scoped_ptr</code> and <code>shared_ptr</code> classes
+ rather than a single <code>smart_ptr</code> class parameterized
+ to distinguish between the two cases. There are several ways to
+ make the component choice:</p>
+
+ <ul>
+ <li>Hardwired by the programmer during coding.</li>
+
+ <li>Chosen by programmer written runtime logic (trading off
+ some extra space, time, and program complexity for the
+ ability to select the implementation at run-time.)</li>
+ </ul>
+
+ <p><strong>Appropriate:</strong> When the interfaces for the
+ variations diverge, and when it is reasonably to use more than
+ one of the variations. When run-time selection of
+ implementation is called for.</p>
+
+ <p><strong>Not appropriate:</strong> When the variations are
+ data type, traits, or specialization variations which can be
+ better handled by making the component a template. Also not
+ appropriate when choice of variation is best done by some setup
+ or installation mechanism outside of the program itself. Thus
+ usually not appropriate to cope with platform differences.</p>
+
+ <p><strong>Note:</strong> There is a related technique where
+ the interface is specified as an abstract (pure virtual) base
+ class (or an interface definition language), and the
+ implementation choice is passed off to some third-party, such
+ as a dynamic-link library or object-request broker. While that
+ is a powerful technique, it is way beyond the scope of this
+ discussion.</p>
+
+ <h3>Template-based approaches</h3>
+
+ <p>Turning a class or function into a template is often an
+ elegant way to cope with variations. Template-based approaches
+ provide optimal space and time efficiency in return for
+ constraining the implementation selection to compile time.</p>
+
+ <p>Important template techniques include:</p>
+
+ <ul>
+ <li>Data type parameterization. This allows a single
+ component to operate on a variety of data types, and is why
+ templates were originally invented.</li>
+
+ <li>Traits parameterization. If parameterization is complex,
+ bundling up aspects into a single traits helper class can
+ allow great variation while hiding messy details. The C++
+ Standard Library provides several examples of this idiom,
+ such as <code>iterator_traits&lt;&gt;</code> (24.3.1
+ lib.iterator.traits) and <tt>char_traits&lt;&gt;</tt> (21.2
+ lib.char.traits).</li>
+
+ <li>Specialization. A template parameter can be used purely
+ for the purpose of selecting a specialization. For
+ example:</li>
+ </ul>
+ <pre>
+SomeClass&lt;fast&gt; my_fast_object; // fast and small are empty classes
+SomeClass&lt;small&gt; my_small_object; // used just to select specialization
+</pre>
+
+ <p><strong>Appropriate:</strong> When the need for variation is
+ due to data type or traits, or is performance related like
+ selecting among several algorithms, and when a program might
+ reasonably use more than one of the variations.</p>
+
+ <p><strong>Not appropriate:</strong> When the interfaces for
+ variations are different, or when choice of variation is best
+ done by some mechanism outside of the program itself. Thus
+ usually not appropriate to cope with platform differences.</p>
+ </div>
+ </div>
+ </div>
+ </div>
+
+ <div id="sidebar">
+ <!--#include virtual="/common/sidebar-common.html" -->
+ <!--#include virtual="/common/sidebar-community.html" -->
+ </div>
+
+ <div class="clear"></div>
+ </div>
+ </div>
+
+ <div id="footer">
+ <div id="footer-left">
+ <div id="revised">
+ <p>Revised $Date$</p>
+ </div>
+
+ <div id="copyright">
+ <p>Copyright Beman Dawes 2001.</p>
+ </div><!--#include virtual="/common/footer-license.html" -->
+ </div>
+
+ <div id="footer-right">
+ <!--#include virtual="/common/footer-banners.html" -->
+ </div>
 
-</html>
\ No newline at end of file
+ <div class="clear"></div>
+ </div>
+</body>
+</html>


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