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Subject: [Boost-commit] svn:boost r59008 - sandbox/msm/libs/msm/doc
From: christophe.j.henry_at_[hidden]
Date: 2010-01-14 15:05:57


Author: chenry
Date: 2010-01-14 15:05:57 EST (Thu, 14 Jan 2010)
New Revision: 59008
URL: http://svn.boost.org/trac/boost/changeset/59008

Log:
added 3 examples with internal transitions
Added:
   sandbox/msm/libs/msm/doc/SimpleTutorialInternal.cpp (contents, props changed)
   sandbox/msm/libs/msm/doc/SimpleTutorialInternal2.cpp (contents, props changed)
   sandbox/msm/libs/msm/doc/TestInternal.cpp (contents, props changed)

Added: sandbox/msm/libs/msm/doc/SimpleTutorialInternal.cpp
==============================================================================
--- (empty file)
+++ sandbox/msm/libs/msm/doc/SimpleTutorialInternal.cpp 2010-01-14 15:05:57 EST (Thu, 14 Jan 2010)
@@ -0,0 +1,213 @@
+#include <iostream>
+// back-end
+#include <boost/msm/back/state_machine.hpp>
+//front-end
+#include <boost/msm/front/state_machine_def.hpp>
+#include <boost/msm/front/functor_row.hpp>
+
+namespace msm = boost::msm;
+using namespace msm::front;
+
+namespace
+{
+ // events
+ struct play {};
+ struct end_pause {};
+ struct stop {};
+ struct pause {};
+ struct open_close {};
+
+ // A "complicated" event type that carries some data.
+ enum DiskTypeEnum
+ {
+ DISK_CD=0,
+ DISK_DVD=1
+ };
+ struct cd_detected
+ {
+ cd_detected(std::string name, DiskTypeEnum diskType)
+ : name(name),
+ disc_type(diskType)
+ {}
+
+ std::string name;
+ DiskTypeEnum disc_type;
+ };
+
+ // front-end: define the FSM structure
+ struct player_ : public msm::front::state_machine_def<player_>
+ {
+ // The list of FSM states
+ struct Empty : public msm::front::state<>
+ {
+ // every (optional) entry/exit methods get the event passed.
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
+ };
+ struct Open : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
+ };
+
+ // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
+ struct Stopped : public msm::front::state<msm::front::default_base_state,msm::front::sm_ptr>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
+ void set_sm_ptr(player_* pl)
+ {
+ m_player=pl;
+ }
+ player_* m_player;
+ };
+
+ struct Playing : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
+ };
+
+ // state not defining any entry or exit
+ struct Paused : public msm::front::state<>
+ {
+ };
+
+ // the initial state of the player SM. Must be defined
+ typedef Empty initial_state;
+
+ // transition actions
+ void start_playback(play const&) { std::cout << "player::start_playback\n"; }
+ void open_drawer(open_close const&) { std::cout << "player::open_drawer\n"; }
+ void close_drawer(open_close const&) { std::cout << "player::close_drawer\n"; }
+ void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; }
+ void stop_playback(stop const&) { std::cout << "player::stop_playback\n"; }
+ void pause_playback(pause const&) { std::cout << "player::pause_playback\n"; }
+ void resume_playback(end_pause const&) { std::cout << "player::resume_playback\n"; }
+ void stop_and_open(open_close const&) { std::cout << "player::stop_and_open\n"; }
+ void stopped_again(stop const&) {std::cout << "player::stopped_again\n";}
+ // guard conditions
+ bool good_disk_format(cd_detected const& evt)
+ {
+ // to test a guard condition, let's say we understand only CDs, not DVD
+ if (evt.disc_type != DISK_CD)
+ {
+ std::cout << "wrong disk, sorry" << std::endl;
+ return false;
+ }
+ return true;
+ }
+ // transitions internal to Empty
+ void internal_action(cd_detected const&){ std::cout << "Empty::internal action\n"; }
+ bool internal_guard(cd_detected const&)
+ {
+ std::cout << "Empty::internal guard\n";
+ return false;
+ }
+ struct internal_guard_fct
+ {
+ template <class EVT,class FSM,class SourceState,class TargetState>
+ bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
+ {
+ std::cout << "Empty::internal guard functor\n";
+ return false;
+ }
+ };
+ struct internal_action_fct
+ {
+ template <class EVT,class FSM,class SourceState,class TargetState>
+ void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
+ {
+ std::cout << "Empty::internal action functor" << std::endl;
+ }
+ };
+
+ typedef player_ p; // makes transition table cleaner
+
+ // Transition table for player
+ struct transition_table : mpl::vector<
+ // Start Event Next Action Guard
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Stopped , play , Playing , &p::start_playback >,
+ a_row < Stopped , open_close , Open , &p::open_drawer >,
+ _row < Stopped , stop , Stopped >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Open , open_close , Empty , &p::close_drawer >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Empty , open_close , Open , &p::open_drawer >,
+ row < Empty , cd_detected , Stopped , &p::store_cd_info ,&p::good_disk_format >,
+ irow < Empty , cd_detected , &p::internal_action ,&p::internal_guard >,
+ g_irow < Empty , cd_detected ,&p::internal_guard >,
+ Row < Empty , cd_detected , none , internal_action_fct ,internal_guard_fct >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Playing , stop , Stopped , &p::stop_playback >,
+ a_row < Playing , pause , Paused , &p::pause_playback >,
+ a_row < Playing , open_close , Open , &p::stop_and_open >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Paused , end_pause , Playing , &p::resume_playback >,
+ a_row < Paused , stop , Stopped , &p::stop_playback >,
+ a_row < Paused , open_close , Open , &p::stop_and_open >
+ // +---------+-------------+---------+---------------------+----------------------+
+ > {};
+ // Replaces the default no-transition response.
+ template <class FSM,class Event>
+ void no_transition(Event const& e, FSM&,int state)
+ {
+ std::cout << "no transition from state " << state
+ << " on event " << typeid(e).name() << std::endl;
+ }
+ typedef int no_message_queue;
+
+ };
+ // Pick a back-end
+ typedef msm::back::state_machine<player_> player;
+
+ //
+ // Testing utilities.
+ //
+ static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
+ void pstate(player const& p)
+ {
+ std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
+ }
+
+ void test()
+ {
+ player p;
+ // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
+ p.start();
+ // go to Open, call on_exit on Empty, then action, then on_entry on Open
+ p.process_event(open_close()); pstate(p);
+ p.process_event(open_close()); pstate(p);
+ // will be rejected, wrong disk type
+ p.process_event(
+ cd_detected("louie, louie",DISK_DVD)); pstate(p);
+ p.process_event(
+ cd_detected("louie, louie",DISK_CD)); pstate(p);
+ p.process_event(play());
+
+ // at this point, Play is active
+ p.process_event(pause()); pstate(p);
+ // go back to Playing
+ p.process_event(end_pause()); pstate(p);
+ p.process_event(pause()); pstate(p);
+ p.process_event(stop()); pstate(p);
+ // event leading to the same state
+ // no action method called as it is not present in the transition table
+ p.process_event(stop()); pstate(p);
+ }
+}
+
+int main()
+{
+ test();
+ return 0;
+}

Added: sandbox/msm/libs/msm/doc/SimpleTutorialInternal2.cpp
==============================================================================
--- (empty file)
+++ sandbox/msm/libs/msm/doc/SimpleTutorialInternal2.cpp 2010-01-14 15:05:57 EST (Thu, 14 Jan 2010)
@@ -0,0 +1,221 @@
+#include <iostream>
+// back-end
+#include <boost/msm/back/state_machine.hpp>
+//front-end
+#include <boost/msm/front/state_machine_def.hpp>
+#include <boost/msm/front/functor_row.hpp>
+
+namespace msm = boost::msm;
+using namespace msm::front;
+
+namespace
+{
+ // events
+ struct play {};
+ struct end_pause {};
+ struct stop {};
+ struct pause {};
+ struct open_close {};
+
+ // A "complicated" event type that carries some data.
+ enum DiskTypeEnum
+ {
+ DISK_CD=0,
+ DISK_DVD=1
+ };
+ struct cd_detected
+ {
+ cd_detected(std::string name, DiskTypeEnum diskType)
+ : name(name),
+ disc_type(diskType)
+ {}
+
+ std::string name;
+ DiskTypeEnum disc_type;
+ };
+
+ // front-end: define the FSM structure
+ struct player_ : public msm::front::state_machine_def<player_>
+ {
+ // transitions internal to Empty
+ void internal_action(cd_detected const&){ std::cout << "Empty::internal action\n"; }
+ bool internal_guard(cd_detected const&)
+ {
+ std::cout << "Empty::internal guard\n";
+ return false;
+ }
+ struct internal_guard_fct
+ {
+ template <class EVT,class FSM,class SourceState,class TargetState>
+ bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
+ {
+ std::cout << "Empty::internal guard functor\n";
+ return false;
+ }
+ };
+ struct internal_action_fct
+ {
+ template <class EVT,class FSM,class SourceState,class TargetState>
+ void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
+ {
+ std::cout << "Empty::internal action functor" << std::endl;
+ }
+ };
+
+ // The list of FSM states
+ struct Empty : public msm::front::state<>
+ {
+ // every (optional) entry/exit methods get the event passed.
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
+
+ // Transition table for Empty
+ struct internal_transition_table : mpl::vector<
+ // Start Event Next Action Guard
+ Internal < cd_detected , internal_action_fct ,internal_guard_fct >
+ // +---------+-------------+---------+---------------------+----------------------+
+ > {};
+ };
+ struct Open : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
+ };
+
+ // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
+ struct Stopped : public msm::front::state<msm::front::default_base_state,msm::front::sm_ptr>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
+ void set_sm_ptr(player_* pl)
+ {
+ m_player=pl;
+ }
+ player_* m_player;
+ };
+
+ struct Playing : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
+ };
+
+ // state not defining any entry or exit
+ struct Paused : public msm::front::state<>
+ {
+ };
+
+ // the initial state of the player SM. Must be defined
+ typedef Empty initial_state;
+
+ // transition actions
+ void start_playback(play const&) { std::cout << "player::start_playback\n"; }
+ void open_drawer(open_close const&) { std::cout << "player::open_drawer\n"; }
+ void close_drawer(open_close const&) { std::cout << "player::close_drawer\n"; }
+ void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; }
+ void stop_playback(stop const&) { std::cout << "player::stop_playback\n"; }
+ void pause_playback(pause const&) { std::cout << "player::pause_playback\n"; }
+ void resume_playback(end_pause const&) { std::cout << "player::resume_playback\n"; }
+ void stop_and_open(open_close const&) { std::cout << "player::stop_and_open\n"; }
+ void stopped_again(stop const&) {std::cout << "player::stopped_again\n";}
+ // guard conditions
+ bool good_disk_format(cd_detected const& evt)
+ {
+ // to test a guard condition, let's say we understand only CDs, not DVD
+ if (evt.disc_type != DISK_CD)
+ {
+ std::cout << "wrong disk, sorry" << std::endl;
+ return false;
+ }
+ return true;
+ }
+
+ typedef player_ p; // makes transition table cleaner
+
+ // Transition table for player
+ struct transition_table : mpl::vector<
+ // Start Event Next Action Guard
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Stopped , play , Playing , &p::start_playback >,
+ a_row < Stopped , open_close , Open , &p::open_drawer >,
+ _row < Stopped , stop , Stopped >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Open , open_close , Empty , &p::close_drawer >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Empty , open_close , Open , &p::open_drawer >,
+ // conflict between a normal and 2 internal transitions (irow/g_irow)
+ row < Empty , cd_detected , Stopped , &p::store_cd_info ,&p::good_disk_format >,
+ irow < Empty , cd_detected , &p::internal_action ,&p::internal_guard >,
+ g_irow < Empty , cd_detected ,&p::internal_guard >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Playing , stop , Stopped , &p::stop_playback >,
+ a_row < Playing , pause , Paused , &p::pause_playback >,
+ a_row < Playing , open_close , Open , &p::stop_and_open >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Paused , end_pause , Playing , &p::resume_playback >,
+ a_row < Paused , stop , Stopped , &p::stop_playback >,
+ a_row < Paused , open_close , Open , &p::stop_and_open >
+ // +---------+-------------+---------+---------------------+----------------------+
+ > {};
+ // Replaces the default no-transition response.
+ template <class FSM,class Event>
+ void no_transition(Event const& e, FSM&,int state)
+ {
+ std::cout << "no transition from state " << state
+ << " on event " << typeid(e).name() << std::endl;
+ }
+ typedef int no_message_queue;
+
+ };
+ // Pick a back-end
+ typedef msm::back::state_machine<player_> player;
+
+ //
+ // Testing utilities.
+ //
+ static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
+ void pstate(player const& p)
+ {
+ std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
+ }
+
+ void test()
+ {
+ player p;
+ // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
+ p.start();
+ // go to Open, call on_exit on Empty, then action, then on_entry on Open
+ p.process_event(open_close()); pstate(p);
+ p.process_event(open_close()); pstate(p);
+ // will be rejected, wrong disk type
+ p.process_event(
+ cd_detected("louie, louie",DISK_DVD)); pstate(p);
+ p.process_event(
+ cd_detected("louie, louie",DISK_CD)); pstate(p);
+ p.process_event(play());
+
+ // at this point, Play is active
+ p.process_event(pause()); pstate(p);
+ // go back to Playing
+ p.process_event(end_pause()); pstate(p);
+ p.process_event(pause()); pstate(p);
+ p.process_event(stop()); pstate(p);
+ // event leading to the same state
+ // no action method called as it is not present in the transition table
+ p.process_event(stop()); pstate(p);
+ }
+}
+
+int main()
+{
+ test();
+ return 0;
+}

Added: sandbox/msm/libs/msm/doc/TestInternal.cpp
==============================================================================
--- (empty file)
+++ sandbox/msm/libs/msm/doc/TestInternal.cpp 2010-01-14 15:05:57 EST (Thu, 14 Jan 2010)
@@ -0,0 +1,313 @@
+#include <iostream>
+// back-end
+#include <boost/msm/back/state_machine.hpp>
+//front-end
+#include <boost/msm/front/state_machine_def.hpp>
+#include <boost/msm/front/functor_row.hpp>
+
+namespace msm = boost::msm;
+using namespace msm::front;
+
+namespace
+{
+ // events
+ struct play {};
+ struct end_pause {};
+ struct stop {};
+ struct pause {};
+ struct internal_event {};
+ struct open_close {};
+ struct NextSong {};
+ struct PreviousSong {};
+
+ // A "complicated" event type that carries some data.
+ enum DiskTypeEnum
+ {
+ DISK_CD=0,
+ DISK_DVD=1
+ };
+ struct cd_detected
+ {
+ cd_detected(std::string name, DiskTypeEnum diskType)
+ : name(name),
+ disc_type(diskType)
+ {}
+
+ std::string name;
+ DiskTypeEnum disc_type;
+ };
+
+ // front-end: define the FSM structure
+ struct player_ : public msm::front::state_machine_def<player_>
+ {
+ // transitions internal to Empty
+ void internal_action(cd_detected const&){ std::cout << "Empty::internal action\n"; }
+ bool internal_guard(cd_detected const&)
+ {
+ std::cout << "Empty::internal guard\n";
+ return false;
+ }
+ struct internal_guard_fct
+ {
+ template <class EVT,class FSM,class SourceState,class TargetState>
+ bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
+ {
+ std::cout << "Empty::internal guard functor\n";
+ return false;
+ }
+ };
+ struct internal_action_fct
+ {
+ template <class EVT,class FSM,class SourceState,class TargetState>
+ void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
+ {
+ std::cout << "Empty::internal action functor" << std::endl;
+ }
+ };
+
+ // The list of FSM states
+ struct Empty : public msm::front::state<>
+ {
+ // every (optional) entry/exit methods get the event passed.
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
+
+ // Transition table for Empty
+ struct internal_transition_table : mpl::vector<
+ // Start Event Next Action Guard
+ Row < Empty , cd_detected , none , internal_action_fct ,internal_guard_fct >,
+ Internal < cd_detected , internal_action_fct ,internal_guard_fct >
+ // +---------+-------------+---------+---------------------+----------------------+
+ > {};
+ };
+ struct Open : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
+ };
+
+ struct Stopped : public msm::front::state<msm::front::default_base_state>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
+ };
+
+ struct Playing_ : public msm::front::state_machine_def<Playing_>
+ {
+ // when playing, the CD is loaded and we are in either pause or playing (duh)
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
+
+ // The list of FSM states
+ struct Song1 : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "starting: First song" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "finishing: First Song" << std::endl;}
+
+ };
+ struct Song2 : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "starting: Second song" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "finishing: Second Song" << std::endl;}
+ };
+ struct Song3 : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "starting: Third song" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "finishing: Third Song" << std::endl;}
+ };
+ // the initial state. Must be defined
+ typedef Song1 initial_state;
+ // transition actions
+ void start_next_song(NextSong const&){std::cout << "Playing: start_next_song" << std::endl;}
+ void start_prev_song(PreviousSong const&){std::cout << "Playing: start_prev_song" << std::endl;}
+ // guard conditions
+ struct playing_internal_guard
+ {
+ template <class EVT,class FSM,class SourceState,class TargetState>
+ bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
+ {
+ std::cout << "Playing::internal guard\n";
+ return true;
+ }
+ };
+ struct playing_false_guard
+ {
+ template <class EVT,class FSM,class SourceState,class TargetState>
+ bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
+ {
+ std::cout << "Playing::false guard\n";
+ return false;
+ }
+ };
+ struct playing_internal_fct
+ {
+ template <class EVT,class FSM,class SourceState,class TargetState>
+ void operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
+ {
+ std::cout << "Playing::internal fct\n";
+ }
+ };
+ typedef Playing_ pl; // makes transition table cleaner
+ // Transition table for Playing
+ struct transition_table : mpl::vector4<
+ // Start Event Next Action Guard
+ // +---------+---------------+---------+---------------------+----------------------+
+ a_row < Song1 , NextSong , Song2 , &pl::start_next_song >,
+ a_row < Song2 , PreviousSong , Song1 , &pl::start_prev_song >,
+ a_row < Song2 , NextSong , Song3 , &pl::start_next_song >,
+ a_row < Song3 , PreviousSong , Song2 , &pl::start_prev_song >
+ // +---------+-------------+---------+---------------------+----------------------+
+ > {};
+ // Internal transition table for Playing
+ // +---------+----------------+---------+---------------------+-----------------------+
+ struct internal_transition_table : mpl::vector<
+ // normal internal transition
+ // Start Event Next Action Guard
+ Internal < internal_event , playing_internal_fct,playing_internal_guard >,
+ // conflict between internal and the external defined above
+ Internal < PreviousSong , playing_internal_fct,playing_false_guard >
+ // +---------+----------------+---------+---------------------+-----------------------+
+ > {};
+
+ // Replaces the default no-transition response.
+ template <class FSM,class Event>
+ void no_transition(Event const& e, FSM&,int state)
+ {
+ std::cout << "no transition from state " << state
+ << " on event " << typeid(e).name() << std::endl;
+ }
+ };
+ // back-end
+ typedef msm::back::state_machine<Playing_> Playing;
+
+ // state not defining any entry or exit
+ struct Paused : public msm::front::state<>
+ {
+ };
+
+ // the initial state of the player SM. Must be defined
+ typedef Empty initial_state;
+
+ // transition actions
+ void start_playback(play const&) { std::cout << "player::start_playback\n"; }
+ void open_drawer(open_close const&) { std::cout << "player::open_drawer\n"; }
+ void close_drawer(open_close const&) { std::cout << "player::close_drawer\n"; }
+ void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; }
+ void stop_playback(stop const&) { std::cout << "player::stop_playback\n"; }
+ void pause_playback(pause const&) { std::cout << "player::pause_playback\n"; }
+ void resume_playback(end_pause const&) { std::cout << "player::resume_playback\n"; }
+ void stop_and_open(open_close const&) { std::cout << "player::stop_and_open\n"; }
+ void stopped_again(stop const&) {std::cout << "player::stopped_again\n";}
+ // guard conditions
+ bool good_disk_format(cd_detected const& evt)
+ {
+ // to test a guard condition, let's say we understand only CDs, not DVD
+ if (evt.disc_type != DISK_CD)
+ {
+ std::cout << "wrong disk, sorry" << std::endl;
+ return false;
+ }
+ return true;
+ }
+
+ typedef player_ p; // makes transition table cleaner
+
+ // Transition table for player
+ struct transition_table : mpl::vector<
+ // Start Event Next Action Guard
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Stopped , play , Playing , &p::start_playback >,
+ a_row < Stopped , open_close , Open , &p::open_drawer >,
+ _row < Stopped , stop , Stopped >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Open , open_close , Empty , &p::close_drawer >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Empty , open_close , Open , &p::open_drawer >,
+ // conflict between a normal and 2 internal transitions (irow/g_irow)
+ // + a state-defined internals defined 2 ways (see Empty)
+ row < Empty , cd_detected , Stopped , &p::store_cd_info ,&p::good_disk_format >,
+ irow < Empty , cd_detected , &p::internal_action ,&p::internal_guard >,
+ g_irow < Empty , cd_detected ,&p::internal_guard >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Playing , stop , Stopped , &p::stop_playback >,
+ a_row < Playing , pause , Paused , &p::pause_playback >,
+ a_row < Playing , open_close , Open , &p::stop_and_open >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Paused , end_pause , Playing , &p::resume_playback >,
+ a_row < Paused , stop , Stopped , &p::stop_playback >,
+ a_row < Paused , open_close , Open , &p::stop_and_open >
+ // +---------+-------------+---------+---------------------+----------------------+
+ > {};
+ // Replaces the default no-transition response.
+ template <class FSM,class Event>
+ void no_transition(Event const& e, FSM&,int state)
+ {
+ std::cout << "no transition from state " << state
+ << " on event " << typeid(e).name() << std::endl;
+ }
+ typedef int no_message_queue;
+
+ };
+ // Pick a back-end
+ typedef msm::back::state_machine<player_> player;
+
+ //
+ // Testing utilities.
+ //
+ static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
+ void pstate(player const& p)
+ {
+ std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
+ }
+
+ void test()
+ {
+ player p;
+ // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
+ p.start();
+ // go to Open, call on_exit on Empty, then action, then on_entry on Open
+ p.process_event(open_close()); pstate(p);
+ p.process_event(open_close()); pstate(p);
+ // will be rejected, wrong disk type
+ p.process_event(
+ cd_detected("louie, louie",DISK_DVD)); pstate(p);
+ p.process_event(
+ cd_detected("louie, louie",DISK_CD)); pstate(p);
+ p.process_event(play());
+ p.process_event(NextSong());
+ std::cout << "sending an internal event" << std::endl;
+ p.process_event(internal_event());
+ std::cout << "conflict between the internal and normal transition. Internal is tried first" << std::endl;
+ p.process_event(PreviousSong());
+
+ // at this point, Play is active
+ p.process_event(pause()); pstate(p);
+ // go back to Playing
+ p.process_event(end_pause()); pstate(p);
+ p.process_event(pause()); pstate(p);
+ p.process_event(stop()); pstate(p);
+ // event leading to the same state
+ // no action method called as it is not present in the transition table
+ p.process_event(stop()); pstate(p);
+ }
+}
+
+int main()
+{
+ test();
+ return 0;
+}


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