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Subject: [Boost-commit] svn:boost r59059 - in sandbox/msm/libs/msm/doc: . example splitted table
From: christophe.j.henry_at_[hidden]
Date: 2010-01-15 17:37:14


Author: chenry
Date: 2010-01-15 17:37:13 EST (Fri, 15 Jan 2010)
New Revision: 59059
URL: http://svn.boost.org/trac/boost/changeset/59059

Log:
added examples:
- SimpleTutorial2: examples of row2, offering sc-like syntax
- splitted table: example of multi-TU fsm
Added:
   sandbox/msm/libs/msm/doc/SimpleTutorial2.cpp (contents, props changed)
   sandbox/msm/libs/msm/doc/example splitted table/
   sandbox/msm/libs/msm/doc/example splitted table/DistributedTable.cpp (contents, props changed)
   sandbox/msm/libs/msm/doc/example splitted table/Empty.cpp (contents, props changed)
   sandbox/msm/libs/msm/doc/example splitted table/Empty.hpp (contents, props changed)
   sandbox/msm/libs/msm/doc/example splitted table/Events.hpp (contents, props changed)
   sandbox/msm/libs/msm/doc/example splitted table/Open.cpp (contents, props changed)
   sandbox/msm/libs/msm/doc/example splitted table/Open.hpp (contents, props changed)
Text files modified:
   sandbox/msm/libs/msm/doc/SimpleTutorialInternal2.cpp | 2 +-
   sandbox/msm/libs/msm/doc/TestInternal.cpp | 2 +-
   2 files changed, 2 insertions(+), 2 deletions(-)

Added: sandbox/msm/libs/msm/doc/SimpleTutorial2.cpp
==============================================================================
--- (empty file)
+++ sandbox/msm/libs/msm/doc/SimpleTutorial2.cpp 2010-01-15 17:37:13 EST (Fri, 15 Jan 2010)
@@ -0,0 +1,204 @@
+#include <iostream>
+// back-end
+#include <boost/msm/back/state_machine.hpp>
+//front-end
+#include <boost/msm/front/state_machine_def.hpp>
+#include <boost/msm/front/row2.hpp>
+
+namespace msm = boost::msm;
+using namespace msm::front;
+
+namespace
+{
+ // events
+ struct play {};
+ struct end_pause {};
+ struct stop {};
+ struct pause {};
+ struct open_close {};
+
+ // A "complicated" event type that carries some data.
+ enum DiskTypeEnum
+ {
+ DISK_CD=0,
+ DISK_DVD=1
+ };
+ struct cd_detected
+ {
+ cd_detected(std::string name, DiskTypeEnum diskType)
+ : name(name),
+ disc_type(diskType)
+ {}
+
+ std::string name;
+ DiskTypeEnum disc_type;
+ };
+
+ // front-end: define the FSM structure
+ struct player_ : public msm::front::state_machine_def<player_>
+ {
+ // The list of FSM states
+ struct Empty : public msm::front::state<>
+ {
+ // every (optional) entry/exit methods get the event passed.
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
+ void open_drawer(open_close const&) { std::cout << "Empty::open_drawer\n"; }
+ // actions for Empty's internal transitions
+ void internal_action(cd_detected const&){ std::cout << "Empty::internal action\n"; }
+ bool internal_guard(cd_detected const&)
+ {
+ std::cout << "Empty::internal guard\n";
+ return false;
+ }
+ };
+ struct Open : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
+ void close_drawer(open_close const&) { std::cout << "Open::close_drawer\n"; }
+ void stop_and_open(open_close const&) { std::cout << "Open::stop_and_open\n"; }
+ };
+
+ // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
+ struct Stopped : public msm::front::state<msm::front::default_base_state,msm::front::sm_ptr>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
+ void set_sm_ptr(player_* pl)
+ {
+ m_player=pl;
+ }
+ player_* m_player;
+ void start_playback(play const&) { std::cout << "Stopped::start_playback\n"; }
+ void stop_playback(stop const&) { std::cout << "Stopped::stop_playback\n"; }
+ };
+
+ struct Playing : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
+ // guard conditions
+ // used to show a transition conflict. This guard will simply deactivate one transition and thus
+ // solve the conflict
+ bool auto_start(cd_detected const&)
+ {
+ return false;
+ }
+ };
+
+ // state not defining any entry or exit
+ struct Paused : public msm::front::state<>
+ {
+ void pause_playback(pause const&) { std::cout << "Paused::pause_playback\n"; }
+ void resume_playback(end_pause const&) { std::cout << "Paused::resume_playback\n"; }
+ };
+
+ // action
+ void store_cd_info(cd_detected const&) { std::cout << "Player::store_cd_info\n"; }
+
+ // guard
+ bool good_disk_format(cd_detected const& evt)
+ {
+ // to test a guard condition, let's say we understand only CDs, not DVD
+ if (evt.disc_type != DISK_CD)
+ {
+ std::cout << "wrong disk, sorry" << std::endl;
+ return false;
+ }
+ return true;
+ }
+ // the initial state of the player SM. Must be defined
+ typedef Empty initial_state;
+
+ // Transition table for player
+ struct transition_table : mpl::vector<
+ // Start Event Next Action/Guard
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row2 < Stopped , play , Playing , Stopped , &Stopped::start_playback >,
+ a_row2 < Stopped , open_close , Open , Empty , &Empty::open_drawer >,
+ _row < Stopped , stop , Stopped >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row2 < Open , open_close , Empty , Open , &Open::close_drawer >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row2 < Empty , open_close , Open , Empty ,&Empty::open_drawer >,
+ row2 < Empty , cd_detected , Stopped , player_ ,&player_::store_cd_info
+ , player_ ,&player_::good_disk_format >,
+ row2 < Empty , cd_detected , Playing , player_ ,&player_::store_cd_info
+ , Playing ,&Playing::auto_start >,
+ // conflict with some internal rows
+ irow2 < Empty , cd_detected , Empty ,&Empty::internal_action
+ , Empty ,&Empty::internal_guard >,
+ g_irow2 < Empty , cd_detected , Empty ,&Empty::internal_guard >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row2 < Playing , stop , Stopped , Stopped ,&Stopped::stop_playback >,
+ a_row2 < Playing , pause , Paused , Paused ,&Paused::pause_playback >,
+ a_row2 < Playing , open_close , Open , Open ,&Open::stop_and_open >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row2 < Paused , end_pause , Playing , Paused ,&Paused::resume_playback >,
+ a_row2 < Paused , stop , Stopped , Stopped ,&Stopped::stop_playback >,
+ a_row2 < Paused , open_close , Open , Open ,&Open::stop_and_open >
+ // +---------+-------------+---------+---------------------+----------------------+
+ > {};
+ // Replaces the default no-transition response.
+ template <class FSM,class Event>
+ void no_transition(Event const& e, FSM&,int state)
+ {
+ std::cout << "no transition from state " << state
+ << " on event " << typeid(e).name() << std::endl;
+ }
+ typedef int no_message_queue;
+
+ };
+ // Pick a back-end
+ typedef msm::back::state_machine<player_> player;
+
+ //
+ // Testing utilities.
+ //
+ static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
+ void pstate(player const& p)
+ {
+ std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
+ }
+
+ void test()
+ {
+ player p;
+ // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
+ p.start();
+ // go to Open, call on_exit on Empty, then action, then on_entry on Open
+ p.process_event(open_close()); pstate(p);
+ p.process_event(open_close()); pstate(p);
+ // will be rejected, wrong disk type
+ p.process_event(
+ cd_detected("louie, louie",DISK_DVD)); pstate(p);
+ p.process_event(
+ cd_detected("louie, louie",DISK_CD)); pstate(p);
+ p.process_event(play());
+
+ // at this point, Play is active
+ p.process_event(pause()); pstate(p);
+ // go back to Playing
+ p.process_event(end_pause()); pstate(p);
+ p.process_event(pause()); pstate(p);
+ p.process_event(stop()); pstate(p);
+ // event leading to the same state
+ // no action method called as it is not present in the transition table
+ p.process_event(stop()); pstate(p);
+ }
+}
+
+int main()
+{
+ test();
+ return 0;
+}

Modified: sandbox/msm/libs/msm/doc/SimpleTutorialInternal2.cpp
==============================================================================
--- sandbox/msm/libs/msm/doc/SimpleTutorialInternal2.cpp (original)
+++ sandbox/msm/libs/msm/doc/SimpleTutorialInternal2.cpp 2010-01-15 17:37:13 EST (Fri, 15 Jan 2010)
@@ -37,7 +37,7 @@
     // front-end: define the FSM structure
     struct player_ : public msm::front::state_machine_def<player_>
     {
- // transitions internal to Empty
+ // actions for Empty's internal transitions
         void internal_action(cd_detected const&){ std::cout << "Empty::internal action\n"; }
         bool internal_guard(cd_detected const&)
         {

Modified: sandbox/msm/libs/msm/doc/TestInternal.cpp
==============================================================================
--- sandbox/msm/libs/msm/doc/TestInternal.cpp (original)
+++ sandbox/msm/libs/msm/doc/TestInternal.cpp 2010-01-15 17:37:13 EST (Fri, 15 Jan 2010)
@@ -291,7 +291,7 @@
         p.process_event(NextSong());
         std::cout << "sending an internal event" << std::endl;
                 p.process_event(internal_event());
- std::cout << "conflict between the internal and normal transition. Internal is tried first" << std::endl;
+ std::cout << "conflict between the internal and normal transition. Internal is tried last" << std::endl;
         p.process_event(PreviousSong());
 
         // at this point, Play is active

Added: sandbox/msm/libs/msm/doc/example splitted table/DistributedTable.cpp
==============================================================================
--- (empty file)
+++ sandbox/msm/libs/msm/doc/example splitted table/DistributedTable.cpp 2010-01-15 17:37:13 EST (Fri, 15 Jan 2010)
@@ -0,0 +1,64 @@
+#include <vector>
+#include <iostream>
+// back-end
+#include <boost/msm/back/state_machine.hpp>
+//front-end
+#include <boost/msm/front/state_machine_def.hpp>
+// functors
+#include <boost/msm/front/functor_row.hpp>
+#include <boost/msm/front/euml/common.hpp>
+
+#include "Empty.hpp"
+#include "Open.hpp"
+
+using namespace std;
+namespace msm = boost::msm;
+namespace mpl = boost::mpl;
+using namespace msm::front;
+
+
+// front-end: define the FSM structure
+struct player_ : public msm::front::state_machine_def<player_>
+{
+ // the initial state of the player SM. Must be defined
+ typedef Empty initial_state;
+ typedef mpl::vector<Empty,Open> explicit_creation;
+
+ typedef player_ p; // makes transition table cleaner
+
+ // Replaces the default no-transition response.
+ template <class FSM,class Event>
+ void no_transition(Event const& e, FSM&,int state)
+ {
+ std::cout << "no transition from state " << state
+ << " on event " << typeid(e).name() << std::endl;
+ }
+};
+// Pick a back-end
+typedef msm::back::state_machine<player_> player;
+
+//
+// Testing utilities.
+//
+static char const* const state_names[] = { "Empty", "Open" };
+void pstate(player const& p)
+{
+ std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
+}
+
+void test()
+{
+ player p;
+ // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
+ p.start();
+ // go to Open, call on_exit on Empty, then action, then on_entry on Open
+ p.process_event(open_close()); pstate(p);
+ p.process_event(open_close()); pstate(p);
+}
+
+int main()
+{
+ test();
+ return 0;
+}
+

Added: sandbox/msm/libs/msm/doc/example splitted table/Empty.cpp
==============================================================================
--- (empty file)
+++ sandbox/msm/libs/msm/doc/example splitted table/Empty.cpp 2010-01-15 17:37:13 EST (Fri, 15 Jan 2010)
@@ -0,0 +1,7 @@
+#include <iostream>
+#include "Empty.hpp"
+
+void Empty::open_drawer(open_close const&)
+{
+ std::cout << "Empty::open_drawer\n";
+}

Added: sandbox/msm/libs/msm/doc/example splitted table/Empty.hpp
==============================================================================
--- (empty file)
+++ sandbox/msm/libs/msm/doc/example splitted table/Empty.hpp 2010-01-15 17:37:13 EST (Fri, 15 Jan 2010)
@@ -0,0 +1,33 @@
+#ifndef EMPTY_HPP
+#define EMPTY_HPP
+
+// back-end
+#include <boost/msm/back/state_machine.hpp>
+//front-end
+#include <boost/msm/front/state_machine_def.hpp>
+#include <boost/msm/front/row2.hpp>
+
+#include "Events.hpp"
+
+struct Open;
+
+namespace msm = boost::msm;
+namespace mpl = boost::mpl;
+
+struct Empty : public msm::front::state<>
+{
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
+ void open_drawer(open_close const&);
+
+ struct internal_transition_table : mpl::vector<
+ // Start Event Next Action Guard
+ //+-------------+---------+-------------+---------+---------------------------+----------------------+
+ msm::front::a_row2 < Empty , open_close , Open , Empty,&Empty::open_drawer >
+ //+-------------+---------+-------------+---------+---------------------------+----------------------+
+ > {};
+};
+
+#endif
\ No newline at end of file

Added: sandbox/msm/libs/msm/doc/example splitted table/Events.hpp
==============================================================================
--- (empty file)
+++ sandbox/msm/libs/msm/doc/example splitted table/Events.hpp 2010-01-15 17:37:13 EST (Fri, 15 Jan 2010)
@@ -0,0 +1,29 @@
+#ifndef EVENTS_HPP
+#define EVENTS_HPP
+
+// events
+struct play {};
+struct end_pause {};
+struct stop {};
+struct pause {};
+struct open_close {};
+
+// A "complicated" event type that carries some data.
+enum DiskTypeEnum
+{
+ DISK_CD=0,
+ DISK_DVD=1
+};
+struct cd_detected
+{
+ cd_detected(std::string name, DiskTypeEnum diskType)
+ : name(name),
+ disc_type(diskType)
+ {}
+
+ std::string name;
+ DiskTypeEnum disc_type;
+};
+
+
+#endif
\ No newline at end of file

Added: sandbox/msm/libs/msm/doc/example splitted table/Open.cpp
==============================================================================
--- (empty file)
+++ sandbox/msm/libs/msm/doc/example splitted table/Open.cpp 2010-01-15 17:37:13 EST (Fri, 15 Jan 2010)
@@ -0,0 +1,7 @@
+#include <iostream>
+#include "Open.hpp"
+
+void Open::close_drawer(open_close const&)
+{
+ std::cout << "Open::close_drawer\n";
+}

Added: sandbox/msm/libs/msm/doc/example splitted table/Open.hpp
==============================================================================
--- (empty file)
+++ sandbox/msm/libs/msm/doc/example splitted table/Open.hpp 2010-01-15 17:37:13 EST (Fri, 15 Jan 2010)
@@ -0,0 +1,34 @@
+#ifndef OPEN_HPP
+#define OPEN_HPP
+
+// back-end
+#include <boost/msm/back/state_machine.hpp>
+//front-end
+#include <boost/msm/front/state_machine_def.hpp>
+#include <boost/msm/front/row2.hpp>
+
+#include "Events.hpp"
+
+struct Empty;
+
+namespace msm = boost::msm;
+namespace mpl = boost::mpl;
+using namespace msm::front;
+
+struct Open : public msm::front::state<>
+{
+ template <class Event,class FSM>
+ void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
+ void close_drawer(open_close const&);
+
+ struct internal_transition_table : mpl::vector<
+ // Start Event Next Action Guard
+ //+-------------+---------+-------------+---------+---------------------------+----------------------+
+ msm::front::a_row2 < Open , open_close , Empty , Open,&Open::close_drawer >
+ //+-------------+---------+-------------+---------+---------------------------+----------------------+
+ > {};
+};
+
+#endif
\ No newline at end of file


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