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From: gunnarnl (gunnar_at_[hidden])
Date: 2002-03-20 15:46:59
Yes, thank you. This helped. I have also removed the
BOOST_HAS_THREADS from my settings and it works fine. However, I have
now of course a question regarding the multithreaded DLL. I normally
compile using the pure multithreaded. What's the difference to the
multithreaded DLL? How do I change the jam files so that I compile
the boost library with the pure multithreaded. I have now only got
the multithreaded DLL versions.
Maybe I should always use the multithreaded DLL as default.
Gunnar Olerud
--- In Boost-Users_at_y..., "bill_kempf" <williamkempf_at_h...> wrote:
> --- In Boost-Users_at_y..., "gunnarnl" <gunnar_at_m...> wrote:
> > I've created a windows console project with VC++ 6.0 and just
used
> > one of the examples in the documentation. I've also added the
> > BOOST_HAS_THREADS macro in the settings. The program compiles
well
> in
> > debug mode but gives the following linking errors:
>
> You shouldn't add BOOST_HAS_THREADS. This will be set for you by
the
> config headers if you've linked against the multi-threaded runtime
> libraries.
>
> > Compiling...
> > main.cpp
> > Linking...
> > msvcprtd.lib(MSVCP60D.dll) : error LNK2005: "public: virtual
> > __thiscall std::runtime_error::~runtime_error(void)" (??
> > 1runtime_error_at_std@@UAE_at_XZ) already defined in main.obj
> > msvcprtd.lib(MSVCP60D.dll) : error LNK2005: "public: __thiscall
> > std::runtime_error::runtime_error(class
> runtime_error::runtime_error
> > const &)" (??0runtime_error_at_std@@QAE_at_ABV01@@Z) already defined in
> > main.obj
> > msvcprtd.lib(MSVCP60D.dll) : error LNK2005: "public: __thiscall
> > std::basic_string<char,struct std::char_traits<char>,class
> > std::allocator<char> >::~basic_string<char,struct
> > std::char_traits<char>,class std::allocator<char> >(void)" (??1?
> > $basic_strin
> > g_at_DU?$char_traits_at_D@std@@V?$allocator_at_D@2@@std@@QAE_at_XZ) already
> > defined in main.obj
> > msvcprtd.lib(MSVCP60D.dll) : error LNK2005: "public: __thiscall
> > std::runtime_error::runtime_error(class
> > runtime_error::basic_string<char,struct
> std::char_traits<char>,class
> > std::allocator<char> > const &)" (??0runtime_error_at_std@@QAE_at_ABV?
> > $basic_strin
> > g_at_DU?$char_traits_at_D@std@@V?$allocator_at_D@2@@1@@Z) already defined
in
> > libcpmtd.lib(ios.obj)
> > msvcprtd.lib(MSVCP60D.dll) : error LNK2005: "public: __thiscall
> > std::basic_string<char,struct std::char_traits<char>,class
> > std::allocator<char> >::basic_string<char,struct
> > std::char_traits<char>,class std::allocator<char> >(char const
> > *,class basic_
> > string<char,struct std::char_traits<char>,class
> std::allocator<char>
> > >::allocator<char> const &)" (??0?$basic_string_at_DU?
> > $char_traits_at_D@std@@V?$allocator_at_D@2@@std@@QAE_at_PBDABV?
> > $allocator_at_D@1@@Z) already defined in main.obj
> > LINK : warning LNK4098: defaultlib "MSVCRTD" conflicts with use
of
> > other libs; use /NODEFAULTLIB:library
> > Debug/threads.exe : fatal error LNK1169: one or more multiply
> defined
> > symbols found
> > Error executing link.exe.
>
> Link errors like this are an indication that both the DLL and the
LIB
> version of the C RTL have been linked into your application. If
you
> are using the last release of Boost Jam built only libraries that
> link against the DLL version of the C RTL and you should do the
same
> in your application (Project | Settings | C/C++ | Code Generation |
> Use run-time library | (Debug) Multithreaded DLL). The current CVS
> Jamfiles will build libraries that link against both the DLL and
the
> LIB version of the C RTL so you'll be able to choose which to link
> against with your own applications, but you'll need to insure you
> link against the correct libboost_thread.lib in that case.
>
> > Any help on this would be appreciated.
>
> Hope that helped.
>
> Bill Kempf
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