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From: Erik Arner (yg-boost-users_at_[hidden])
Date: 2003-01-31 06:58:51


Hi,

has anybody tried using BGL for really huge graphs? I mean graphs that
are so big that there's no way to store the whole graph in memory. Any
ideas on how it should be implemented?

My first thought is that it should be fairly straightforward: simply
construct classes that model Sequence or RandomAccessContainer for the
VertexList parameter etc. The classes store part of the data in memory
and read/write data to disc when necessary.

Any pitfalls, gotchas or other stuff I should be aware of before
embarking on this?

Thanks,
/Erik


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