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From: Ken Hagan (yg-boost-users_at_[hidden])
Date: 2003-07-16 04:15:55
> Jeff Garland wrote:
> It actually shouldn't be too hard. It is really a matter of
> swapping out the Windows API function calls to return the times
> and then adjusting appropriately.
Jim.Hyslop wrote:
>
> I'm not sure if this has been discussed or not, but it may be harder
> than you imagine. The Windows API functions dealing with time have a
> resolution of approximately 10 milliseconds. Even the functions that
> return values of hectonanoseconds (100 nanoseconds) are limited to
> this resolution.
There's QueryPerformanceCounter, but this may occasionally jump by
several seconds because of workarounds for some chipsets (Q274323).
On uniprocessor PCs, I think this has a frequency of 1.1931817MHz.
(64K cycles gives the 55ms resolution of 16-bit Windows timers.)
On multi-processor (including hyper-threaded P4) systems, it is the
processor clock speed, which nowadays requires a 64-bit integer
unless you scale it.
There's also the RDTSC instruction on most x86 CPUs, but uniprocessor
Windows systems may do a HALT instruction when idle, making this
unreliable too (http://www.sysinternals.com/ntw2k/info/tips.shtml#Idle).
In all cases, I suppose the workaround is to use the low resolution
clock to sanity-check the high resolution values. This may be the
sort of "appropriate adjustment" that Jeff was referring to.
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