Boost Users :
From: John Maddock (john_at_[hidden])
Date: 2004-06-26 04:54:56
> Thanks John, but I've now "worked around" the problem by moving back to
> standard library implementation that ships with vc7.1.
> I'd have done this earlier, but I used to have an unsolved problem that I
> have now finally pinned down - incidentally, that problem was the infamous
> "can't read binary files with streambuf under Windows", which is solved
> Dinkum. (I wonder if other STL implementations like STLport have the same
> The second of your suggestions sounds promising though, didn't think of
> at all. Then again, is there any real difference between building in the
> and linking libs that were obtained by carefully synch'ing the compiler
No, there's no difference between building in your IDE or building with the
command line tools, you may want to define BOOST_ALL_NO_LIB throughout to
suppress automatic selection of the library name, and manually add your
library to your .exe's dependencies though.
> What I'd really like to know is what the heck is going on. Why am I even
> having multiply defined symbols? And where did that heap corruption come
No idea, you'd need to carefully examine command lines and the like to find
out, probably the lib is built against the default std lib, and your .exe is
built against the dinkumware one?
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