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From: Rohit O chokhani (rchokhani_at_[hidden])
Date: 2004-11-04 14:34:58


thanks again brian.Like u said, i also thought about
project settings and made sure I had set the various
options and linker specifications correctly...well,
i solved a lot of issues and i am down to 12 errors
from initially 122. Which is quite a relief, but these
last 12 are still an issue taking away a considerable
time of mine.

I am working on them right now but do let me know if
you have any clue. They are mainly some issues with
luabind and boost. I have just made #include
references to luabind and boost. Havent included any
.libs for them, so it would be great if you let me
know if there are any specific .libs for the same that
need to be added to the project settings.

APart from that I have made sure that the various
include and lib directory paths have been set
correctly.

I am attaching the error message below,
thanks again in advance,
regards,
rohit

Linking...
HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "public: __thiscall
luabind::module_::module_(struct lua_State *,char
const *)"
(??0module__at_luabind@@QAE_at_PAUlua_State@@PBD_at_Z)
referenced in function "class luabind::module_ __cdecl
luabind::module(struct lua_State *,char const *)"
(?module_at_luabind@@YA?AVmodule__at_1@PAUlua_State@@PBD_at_Z)

HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "public: __thiscall
luabind::scope::~scope(void)"
(??1scope_at_luabind@@QAE_at_XZ) referenced in function
"public: __thiscall
luabind::detail::class_base::~class_base(void)"
(??1class_base_at_detail@luabind@@QAE_at_XZ)

HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "int __cdecl
luabind::detail::implicit_cast(class
luabind::detail::class_rep const *,class type_info
const * const &,int &)"
(?implicit_cast_at_detail@luabind@@YAHPBVclass_rep_at_12@ABQBVtype_info@@AAH_at_Z)
referenced in function "public: static int __cdecl
luabind::detail::pointer_converter<struct
luabind::detail::lua_to_cpp>::match<class
MultiObject>(struct lua_State *,struct
luabind::detail::by_pointer<class MultiObject>,int)"
(??$match_at_VMultiObject@@@?$pointer_converter_at_Ulua_to_cpp_at_detail@luabind@@@detail_at_luabind@@SAHPAUlua_State@@U?$by_pointer_at_VMultiObject@@@12_at_H@Z)
HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "public: void * __thiscall

luabind::detail::class_rep::convert_to(class type_info
const *,class luabind::detail::object_rep const *,void
*)const "
(?convert_to_at_class_rep_at_detail@luabind@@QBEPAXPBVtype_info@@PBVobject_rep_at_23@PAX_at_Z)
referenced in function "public: class MultiObject *
__thiscall luabind::detail::pointer_converter<struct
luabind::detail::lua_to_cpp>::apply<class
MultiObject>(struct lua_State *,struct
luabind::detail::by_pointer<class MultiObject>,int)"
(??$apply_at_VMultiObject@@@?$pointer_converter_at_Ulua_to_cpp_at_detail@luabind@@@detail_at_luabind@@QAEPAVMultiObject@@PAUlua_State@@U?$by_pointer_at_VMultiObject@@@12_at_H@Z)

HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "public: void __thiscall
luabind::detail::class_base::init(class type_info
const *,class type_info const *,class type_info const
*,void * (__cdecl*)(void *),void const *
(__cdecl*)(void *),void (__cdecl*)(void *,void *),void
(__cdecl*)(void *,void *),void (__cdecl*)(void *,void
*),void (__cdecl*)(void *),void (__cdecl*)(void
*),void (__cdecl*)(void *),void (__cdecl*)(void
*),void (__cdecl*)(void *),int,int)"
(?init_at_class_base_at_detail@luabind@@QAEXPBVtype_info@@00P6APAXPAX_at_ZP6APBX1@ZP6AX11_at_Z44P6AX1@Z5555HH_at_Z)
referenced in function "private: void __thiscall
luabind::class_<class MultiObject,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified>::init(void)"
(?init@?$class__at_VMultiObject@@Uunspecified_at_detail@luabind@@U234_at_U234@@luabind@@AAEXXZ)

HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "public: __thiscall
luabind::detail::class_base::class_base(char const *)"
(??0class_base_at_detail@luabind@@QAE_at_PBD@Z) referenced
in function "public: __thiscall luabind::class_<class
MultiObject,struct luabind::detail::unspecified,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified>::class_<class
MultiObject,struct luabind::detail::unspecified,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified>(char const *)"
(??0?$class__at_VMultiObject@@Uunspecified_at_detail@luabind@@U234_at_U234@@luabind@@QAE_at_PBD@Z)

HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "public: void __thiscall
luabind::detail::class_base::add_constructor(struct
luabind::detail::construct_rep::overload_t const &)"
(?add_constructor_at_class_base_at_detail@luabind@@QAEXABUoverload_t_at_construct_rep_at_23@@Z)
referenced in function "private: struct
luabind::class_<class MultiObject,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified> & __thiscall
luabind::class_<class MultiObject,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified>::def_constructor<struct
luabind::constructor<int,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type>,struct
luabind::detail::null_type>(struct
boost::mpl::bool_<1>,struct
luabind::constructor<int,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type,struct
luabind::detail::null_type> *,struct
luabind::detail::null_type const &)"
(??$def_constructor_at_U?$constructor_at_HUnull_type_at_detail@luabind@@U123_at_U123@U123_at_U123@U123_at_U123@U123_at_U123@@luabind@@Unull_type_at_detail@2@@?$class__at_VMultiObject@@Uunspecified_at_detail@luabind@@U234_at_U234@@luabind@@AAEAAU01_at_U?$bool_@$00_at_mpl@boost@@PAU?$constructor_at_HUnull_type_at_detail@luabind@@U123_at_U123@U123_at_U123@U123_at_U123@U123_at_U123@@1_at_ABUnull_type_at_detail@1@@Z)

HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "public: void __thiscall
luabind::detail::class_base::add_method(char const
*,struct luabind::detail::overload_rep const &)"
(?add_method_at_class_base_at_detail@luabind@@QAEXPBDABUoverload_rep_at_23@@Z)
referenced in function "private: struct
luabind::class_<class MultiObject,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified> & __thiscall
luabind::class_<class MultiObject,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified,struct
luabind::detail::unspecified>::virtual_def<void
(__thiscall MultiObject::*)(int),struct
luabind::detail::null_type>(char const *,void
(__thiscall MultiObject::*const &)(int),struct
luabind::detail::null_type const &,struct
luabind::detail::null_type,struct
boost::mpl::bool_<1>)"
(??$virtual_def_at_P8MultiObject@@AEXH_at_ZUnull_type_at_detail@luabind@@@?$class__at_VMultiObject@@Uunspecified_at_detail@luabind@@U234_at_U234@@luabind@@AAEAAU01_at_PBDABQ8MultiObject@@AEXH_at_ZABUnull_type_at_detail@1_at_U341@U?$bool_@$00_at_mpl@boost@@@Z)

HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "public: void __thiscall
luabind::module_::operator[](struct luabind::scope)"
(??Amodule__at_luabind@@QAEXUscope_at_1@@Z) referenced in
function "public: virtual enum ERROR_CODE __thiscall
CTestRoom::OnStartRoom(void)"
(?OnStartRoom_at_CTestRoom@@UAE?AW4ERROR_CODE@@XZ)

HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "public: __thiscall
luabind::scope::scope(struct luabind::scope const &)"
(??0scope_at_luabind@@QAE_at_ABU01@@Z) referenced in
function "public: virtual enum ERROR_CODE __thiscall
CTestRoom::OnStartRoom(void)"
(?OnStartRoom_at_CTestRoom@@UAE?AW4ERROR_CODE@@XZ)
HelloWorld_GameApp.obj : error LNK2019: unresolved
external symbol "void __cdecl luabind::open(struct
lua_State *)" (?open_at_luabind@@YAXPAUlua_State@@@Z)
referenced in function "public: virtual enum
ERROR_CODE __thiscall CTestRoom::OnStartRoom(void)"
(?OnStartRoom_at_CTestRoom@@UAE?AW4ERROR_CODE@@XZ)
n0\HelloWorld_GameAppn0.exe : fatal error LNK1120: 11
unresolved externals

Creating browse information file...
Microsoft Browse Information Maintenance Utility
Version 8.00.40607
Copyright (C) Microsoft Corporation. All rights
reserved.
Build log was saved at
"file://c:\MISC\msvc2005\HelloWorld_GameApp\n0\BuildLog.htm"

HelloWorld_GameApp - 12 error(s), 12 warning(s)

========== Build: 0 succeeded, 1 failed, 0 up-to-date,
0 skipped

you wrote:

Suggestion:

        MS VC is EXTREMELY finicky about having all the
settings be very
close on all aspects of everything you are linking.

        I.e. I would double check to make sure that those
settings like
"not using MFC" and "Single Threaded-Debug MSVCRT" are
all set the SAME
amongst everything you are building. (!!)

        I am *not* an expert on bjam (working on it though)
but I know
just in the VC world, you WILL get errors like below
if you do not have
your debugging and threading models all set the same.

        I would also suggest to you if you setup JUST VC
projects for
EVERYTHING and get everything to build properly in the
MS tool (I am not
sure if below is bjam or not) that will at least get
you to something
that works and it will be easier to take the bjam step
from there.
        You can also make a solution- and then add the
individual
project files under that one "parent solution" which
will make the above
steps easier.

        I hope something there helps (and good luck)..

> -----Original Message-----
> From: boost-users-bounces <at> lists.boost.org
[mailto:boost-users-
> bounces <at> lists.boost.org] On Behalf Of Rohit O
chokhani
> Sent: Wednesday, November 03, 2004 10:10 AM
> To: boost list
> Subject: [Boost-users] Re:Re: i am stuck since a
week here:
> needhelp:scoping error when trying to make boost
work with luabind
>
> thanks brian and aleksey....well i installed the
> latest beta of visual studio 2005 instead of my mvc
> 6.0. It did get rid of the block scoping issues and
> many other compiling issues i was facing. I had to
> replace the apply_if with eval_if everywhere.
>
> could understand the exact technicalities of that,
but
> read it from some post on the forum and just
followed
> it.....
>
> now, i got different issues though....everything
> compiles perfect but i get like a million linking
> issues..........
> the details are as follows:
>
> HelloWorld_GameApp.obj :error LNK2019: unresolved
> external symbol _memcpy_s referenced in function
> "public: static char * __cdecl
> std::char_traits<char>::_Copy_s(char *,unsigned
> int,char const *,unsigned int)"
> (?_Copy_s <at> ?$char_traits <at> D <at> std <at>
<at> SAPADPADIPBDI <at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol _memmove_s referenced in function
> "public: static char * __cdecl
> std::char_traits<char>::_Move_s(char *,unsigned
> int,char const *,unsigned int)"
> (?_Move_s <at> ?$char_traits <at> D <at> std <at>
<at> SAPADPADIPBDI <at> Z)
> HelloWorld_GameApp.obj : error LNK2001: unresolved
> external symbol "const type_info::`vftable'"
> (??_7type_info <at> <at> 6B <at> )
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol _free referenced in function
"public:
> virtual __thiscall std::exception::~exception(void)"
> (??1exception <at> std <at> <at> UAE <at> XZ)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol "void __cdecl operator delete(void
*)"
> (??3 <at> YAXPAX <at> Z) referenced in function
"public: virtual
> void * __thiscall std::exception::`scalar deleting
> destructor'(unsigned int)"
> (??_Gexception <at> std <at> <at> UAEPAXI <at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol "public: __thiscall
> luabind::module_::module_(struct lua_State *,char
> const *)"
> (??0module_ <at> luabind <at> <at> QAE <at>
PAUlua_State <at> <at> PBD <at> Z)
> referenced in function "class luabind::module_
> __stdcall luabind::module(struct lua_State *,char
> const *)"
> (?module <at> luabind <at> <at> YG?AVmodule_ <at> 1
<at> PAUlua_State <at> <at> PBD <at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol _lua_settop <at> 8 referenced in
function
> "class luabind::detail::object_rep * __stdcall
> luabind::detail::is_class_object(struct lua_State
> *,int)"
>
(?is_class_object <at> detail <at> luabind <at> <at>
YGPAVobject_rep <at> 12 <at> PAUlua_State <at> <at> H
<at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol _lua_toboolean <at> 8 referenced in
> function "class luabind::detail::object_rep *
> __stdcall luabind::detail::is_class_object(struct
> lua_State *,int)"
>
(?is_class_object <at> detail <at> luabind <at> <at>
YGPAVobject_rep <at> 12 <at> PAUlua_State <at> <at> H
<at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol _lua_gettable <at> 8 referenced in
function
> "class luabind::detail::object_rep * __stdcall
> luabind::detail::is_class_object(struct lua_State
> *,int)"
>
(?is_class_object <at> detail <at> luabind <at> <at>
YGPAVobject_rep <at> 12 <at> PAUlua_State <at> <at> H
<at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol _lua_pushstring <at> 8 referenced in
> function "class luabind::detail::object_rep *
> __stdcall luabind::detail::is_class_object(struct
> lua_State *,int)"
>
(?is_class_object <at> detail <at> luabind <at> <at>
YGPAVobject_rep <at> 12 <at> PAUlua_State <at> <at> H
<at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol _lua_getmetatable <at> 8 referenced
in
> function "class luabind::detail::object_rep *
> __stdcall luabind::detail::is_class_object(struct
> lua_State *,int)"
>
(?is_class_object <at> detail <at> luabind <at> <at>
YGPAVobject_rep <at> 12 <at> PAUlua_State <at> <at> H
<at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol _lua_touserdata <at> 8 referenced in
> function "class luabind::detail::object_rep *
> __stdcall luabind::detail::is_class_object(struct
> lua_State *,int)"
>
(?is_class_object <at> detail <at> luabind <at> <at>
YGPAVobject_rep <at> 12 <at> PAUlua_State <at> <at> H
<at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol _lua_tonumber <at> 8 referenced in
function
> "public: int __thiscall
> luabind::detail::primitive_converter<struct
> luabind::detail::lua_to_cpp>::apply(struct lua_State
> *,struct luabind::detail::by_value<int>,int)"
>
(?apply <at> ?$primitive_converter <at> Ulua_to_cpp
<at> detail <at> luabind <at> <at> <at> detail <at>
luabin
d <at>
> <at> QAEHPAUlua_State <at> <at> U?$by_value <at> H
<at> 23 <at> H <at> Z)
> HelloWorld_GameApp.obj : error LNK2001: unresolved
> external symbol __fltused
>
>
> ..... so on and on
>
>
>
> :mpl::bool_<1>,struct
luabind::constructor<int,struct
> luabind::detail::null_type,struct
> luabind::detail::null_type,struct
> luabind::detail::null_type,struct
> luabind::detail::null_type,struct
> luabind::detail::null_type,struct
> luabind::detail::null_type,struct
> luabind::detail::null_type,struct
> luabind::detail::null_type,struct
> luabind::detail::null_type> *,struct
> luabind::detail::null_type const &)"
>
(??$def_constructor <at> U?$constructor <at>
HUnull_type <at> detail <at> luabind <at> <at> U123
<at> U123
 <at> U
>
123 <at> U123 <at> U123 <at> U123 <at> U123 <at> U123
<at> <at> luabind <at> <at> Unull_type <at> detail
<at> 2 <at> <at> ?$class_ <at> VMu
lt
>
iObject <at> <at> Uunspecified <at> detail <at>
luabind <at> <at> U234 <at> U234 <at> <at> luabind
<at> <at> AAEAAU01 <at> U?$bo
ol
>
_ <at> $00 <at> mpl <at> boost <at> <at>
PAU?$constructor <at> HUnull_type <at> detail <at>
luabind <at> <at> U123 <at> U123 <at>
U1
> 23 <at> U123 <at> U123 <at> U123 <at> U123 <at> U123
<at> <at> 1 <at> ABUnull_type <at> detail <at> 1 <at>
 <at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol "public: void __thiscall
> luabind::detail::class_base::add_method(char const
> *,struct luabind::detail::overload_rep const &)"
> (?add_method <at> class_base <at> detail <at>
luabind <at> <at> QAEXPBDABUoverload_rep <at> 23 <at>
 <at> Z)
> referenced in function "private: struct
> luabind::class_<class MultiObject,struct
> luabind::detail::unspecified,struct
> luabind::detail::unspecified,struct
> luabind::detail::unspecified> & __thiscall
> luabind::class_<class MultiObject,struct
> luabind::detail::unspecified,struct
> luabind::detail::unspecified,struct
> luabind::detail::unspecified>::virtual_def<void
> (__thiscall MultiObject::*)(int),struct
> luabind::detail::null_type>(char const *,void
> (__thiscall MultiObject::*const &)(int),struct
> luabind::detail::null_type const &,struct
> luabind::detail::null_type,struct
> boost::mpl::bool_<1>)"
>
(??$virtual_def <at> P8MultiObject <at> <at> AEXH
<at> ZUnull_type <at> detail <at> luabind <at> <at>
<at> ?$class
_ <at>
>
VMultiObject <at> <at> Uunspecified <at> detail <at>
luabind <at> <at> U234 <at> U234 <at> <at> luabind
<at> <at> AAEAAU01 <at>
PB
>
DABQ8MultiObject <at> <at> AEXH <at> ZABUnull_type
<at> detail <at> 1 <at> U341 <at> U?$bool_ <at> $00
<at> mpl <at> boos
t <at>
> <at> <at> Z)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol "public: void __thiscall
> luabind::module_::operator[](struct luabind::scope)"
> (??Amodule_ <at> luabind <at> <at> QAEXUscope <at>
1 <at> <at> Z) referenced in
> function "public: virtual enum ERROR_CODE __thiscall
> CTestRoom::OnStartRoom(void)"
> (?OnStartRoom <at> CTestRoom <at> <at>
UAE?AW4ERROR_CODE <at> <at> XZ)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol "public: __thiscall
> luabind::scope::scope(struct luabind::scope const
&)"
> (??0scope <at> luabind <at> <at> QAE <at> ABU01
<at> <at> Z) referenced in
> function "public: virtual enum ERROR_CODE __thiscall
> CTestRoom::OnStartRoom(void)"
> (?OnStartRoom <at> CTestRoom <at> <at>
UAE?AW4ERROR_CODE <at> <at> XZ)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol "void __stdcall luabind::open(struct
> lua_State *)" (?open <at> luabind <at> <at>
YGXPAUlua_State <at> <at> <at> Z)
> referenced in function "public: virtual enum
> ERROR_CODE __thiscall CTestRoom::OnStartRoom(void)"
> (?OnStartRoom <at> CTestRoom <at> <at>
UAE?AW4ERROR_CODE <at> <at> XZ)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol "public: void __thiscall
> CxDrawText::SetFont(unsigned int)"
> (?SetFont <at> CxDrawText <at> <at> QAEXI <at> Z)
referenced in function
> "public: virtual enum ERROR_CODE __thiscall
> CTestRoom::OnStartRoom(void)"
> (?OnStartRoom <at> CTestRoom <at> <at>
UAE?AW4ERROR_CODE <at> <at> XZ)
> HelloWorld_GameApp.obj : error LNK2019: unresolved
> external symbol _atexit referenced in function "void
> __cdecl g_cTest::`dynamic initializer'(void)"
> (??__Eg_cTest <at> <at> YAXXZ)
> LINK : error LNK2001: unresolved external symbol
> _WinMainCRTStartup
> LINK : error LNK2001: unresolved external symbol
> __load_config_used
> n0\HelloWorld_GameAppn0.exe : fatal error LNK1120:
198
> unresolved externals
> Build log was saved at
>
"file://c:\MISC\msvc2005\HelloWorld_GameApp\n0\BuildLog.htm"
> HelloWorld_GameApp - 199 error(s), 0 warning(s)
> ========== Build: 0 succeeded, 1 failed, 0
up-to-date,
> 0 skipped ==========
>
>
>
>
>
> do these link post sound familiar with something you
> have seen before or they could be my code specific
> which i will have to dig into.....
>
> well, i am trying to make luabind and boost work
with
> someone elses code.....so i do not completely
> understand
> it myself....
> just trying to register a few classes from there
thru
> a hello world app and trying to work my way from
> luabind
> from there.....
>
> any assitance over here will be appreciated....
>
> also,
> just to verify,
> for linking what all .libs need to be listed in the
> project options...
> i have lua.lib, lua_debug.lib...
>
> i have the paths for luabind and boost set up as per
> the documentations...is there anything else
> that needs to be done to get the environment
> correct...just wondering if i am missing out on
> any .libs to be listed in the project settings????
>
>
> thanks and regards,
> rohit
>
>
>
>
> ----------------------
> you wrote:
>
> Brian Braatz]
> " C:\Program Files\Microsoft Visual
> > > Studio\VC98\"
>
> This shows me you are using VC6. While you "can" do
> this, you are asking
> for more pain than anyone should be forced to have.
> (it is not very
> compliant and has lots of template quirks. AND you
get
> pages (and pages
> and pages and pages) of template warnings on valid
> code (making
> debugging compile time issues much more difficult)
>
> My *strong* suggestion to you is you install at
least
> Visual Studio .net
> 2003 which comes with the vc++ 7.1 compiler.
>
> If you cannot purchase this product, the command
line
> compiler is
> available for free download from:
> http://msdn.microsoft.com/visualc/vctoolkit2003/
>
> Hope this helps
>
> (been there, done that, got the tee-shirt :) )
>
>
>
>
>
> --- Rohit O chokhani <rchokhani <at> yahoo.com>
wrote:
>
> > Hi, i am a rookie as far as boost is concerned and
i
> > am trying to make boost work but just cant...on
the
> > point of giving up on it...so please help asap....
> >
> > i am trying to use a scripting language called lua
> > with my c++ source code. FOr that I felt the need
to
> > use luabind library which is completely dependent
on
> > boost.(project specific reasons for selecting
> > luabind)
> >
> >
> > As a result i need to have boost on my system. For
> > the
> > past 3-4 days ever since i have been trying to
make
> > boost works i have been getting all sorts of
> > compilation errors.
> > mainly they are as follows:
> >
> > C:\Program Files\Microsoft Visual
> > Studio\VC98\INCLUDE\memory(16) : error C2059:
syntax
> > error : 'string'
> > C:\Program Files\Microsoft Visual
> > Studio\VC98\INCLUDE\memory(17) : error C2091:
> > function
> > returns function
> > C:\Program Files\Microsoft Visual
> > Studio\VC98\INCLUDE\memory(17) : error C2809:
> > 'operator new' has no formal parameters
> > C:\Program Files\Microsoft Visual
> > Studio\VC98\INCLUDE\memory(20) : error C2954:
> > template
> > definitions cannot nest
> >
>
C:\BOOST2\BOOST\boost/mpl/aux_/integral_wrapper.hpp(88)
> > : fatal error C1506: unrecoverable block scoping
> > error
> > Error executing cl.exe.
> >
> >
> >
> > i did find some solutions of the various forums of
> > boost recommending to build the latest version
from
> > cvs in order to get rid of the scoping issue.
> > however,
> > that hasnt solved my case.
> >
> >
> > could anyone kindly suggest some fixes,
> > i would really appreciate it,
> > thanks and regards,
> > rohit
> >
> >
> >
> >
> >
> > __________________________________
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>
>
>
>
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