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From: Ken Perry (whistler_at_[hidden])
Date: 2005-02-17 17:50:21
Normally I would agree with this reply but not since I found WXWidgets.
In fact I would love to see boost and WX Widgets merge together.
WXWidgets is a crose platform GUI library like MFC and VCL and it is 12
years old. It runs on MAC, Linux, and Windows. Heck he is even working
on a version for palm devices. check it out at www.wxwidgets.org and
think of all the things that could be done if it was part of all the
boost work.
KenOn Thu, 17 Feb 2005, Robert Ramey wrote:
> I'm betting this post will recieve a lot of response but that you won't find
> what you're looking for.
>
> I've only been watching discussions along this line enough to convince me
> that although there is much interest in this,
> we're not there (yet?).
>
> However, I don't think all is lost.
>
> My experience with GUI stuff is in writing programs using MFC. Typically
> there is the opportunity to divide the
> application in to two "halves".
>
> a) A "lower" half which is (mostly) portable which deals with data, devices,
> etc and exposes
> an interface (or API) by which the underlying data, devices, etc. can be
> manipulated.
>
> b) An "upper" half which handles gui stuff like drawing, events, etc. This
> upper half is generally non-portable
> an particulary to the environment - windows, mac, or what ever.
>
> The lower half is very suitable for a boost approach and architecture. any
> and all of boost can be useful.
>
> This is generally refered to as MVC (Model, View, Controller) pattern.
>
> The upper half - well it depends... I think its too hard (expensive) to
> make this portable and generic and still benefit
> from all the code that comes with MFC or other GUI toolkits. Though there
> may be some places where boost stuff is
> useful, I think that mostly one will get most bang for the buck in doing
> this part "their way".
>
> To summarize, a project of this nature is best factored into loosly coupled
> pieces. Some pieces are are a very good fit with boost - and others are
> not. Use the best toolkit for each piece.
>
> Someday, their may be a boost library which presents a common interface to
> GUI libraries. But until that happens, I would recommend the above.
>
> Robert Ramey
>
>
> Matthew Johnson wrote:
> > I would like to study a gui application designed from the ground up
> > with modern C++ techniques and built on top of STL and Boost. Ideally
> > I am looking for an application that abstracts the system specific ui
> > components (windows, controls, etc) as much as possible.
> >
> > The ideal application would:
> > Implement significant, non-trivial functionality.
> > Be elegant and efficient.
> > Use modern C++ and implementation design techniques.
> > Be built on top of STL and Boost.
> > Use the best techniques for the job (metaprogramming, generic
> > programming, functional programming, oo, etc)
> > Have source code available for study (not necessarily available for
> > legal use).
> > Last but not least, a native Mac OS X application would be ideal.
> >
> > Does anyone here know of any applications that meet these
> > requirements? I have been studying modern C++ for a while now and
> > would like to study real world applications and uses of the these
> > techniques and libraries as a next step in this study.
> >
> > Thanks,
> > Matthew
>
>
>
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