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From: Olivier Vanden Bos (olivier.vanden-bos_at_[hidden])
Date: 2005-06-08 12:44:09


What is BOOST_SERIALIZATION_NVP ?
I use a lot the serialization with all STL containers possible and much
more complex example than that, i have no pb...
(perhaps too complex for the Vc7.1 compiler..)
But i never use this macro....

- VDB -
 "LNK1210: exceeded internal ILK size limit"

-----Original Message-----
From: boost-users-bounces_at_[hidden]
[mailto:boost-users-bounces_at_[hidden]] On Behalf Of Robert Ramey
Sent: 8 juin 2005 12:39
To: boost-users_at_[hidden]
Subject: [Boost-users] Re: Boost.Serialization 1.32 trouble reading back
an object first serialized in an std::vector then by pointer

I'll look at this. Give me a couple of days.

Robert Ramey

James Conrad wrote:
> I'm evaluating the Boost.Serialization for use internal use as an
> interchange format between a number of loose knit projects, and I've
> run into a bit of trouble.
>
> I'm using Vc 7.1 in Visual Studio .NET 2003.
>
> It seems to me that, if I serialize an object first in an std::vector,
> and then serialize it later by pointer, that there is trouble reading
> it back.
>
> I boiled down the reproduction case to as little code as possible
> below.
>
> When newPolygon (below) is loaded from the archive, I get a bogus
> pointer for m_pLastVertex. If I serialize using a binary archive, I
> hit an assert in basic_iarchive.cpp line 371:
>
> assert(new_cid == cid);
>
> Where cid is 576 and new_cid is 2.
>
> Any help with this would be appriciated,
>
> Thanks in advance,
> -james conrad
>
>
> #include <fstream>
>
> #define BOOST_NO_ARGUMENT_DEPENDENT_LOOKUP
>
> #include <boost/archive/xml_oarchive.hpp>
> #include <boost/archive/xml_iarchive.hpp>
>
> #include <boost/serialization/vector.hpp>
> #include <boost/serialization/export.hpp>
>
> class Vector3
> {
> public:
> Vector3() {}
> Vector3( float x, float y, float z ) : _x(x), _y(y), _z(z) {}
>
> friend class boost::serialization::access;
> template<class Archive>
> void serialize(Archive & ar, const unsigned int version)
> {
> ar & BOOST_SERIALIZATION_NVP(_x);
> ar & BOOST_SERIALIZATION_NVP(_y);
> ar & BOOST_SERIALIZATION_NVP(_z);
> }
>
> float _x,_y,_z;
> };
>
> BOOST_CLASS_EXPORT_GUID(Vector3, "Vector3")
>
> class Polygon
> {
> public:
> Polygon() : m_pLastVertex( NULL ) {}
>
> friend class boost::serialization::access;
> template<class Archive>
> void serialize(Archive & ar, const unsigned int version)
> {
> ar & BOOST_SERIALIZATION_NVP(m_vertices);
> ar & BOOST_SERIALIZATION_NVP(m_pLastVertex);
> }
>
> void addVertex( const Vector3& vert )
> {
> m_vertices.push_back( vert );
> m_pLastVertex = &m_vertices.back();
> }
>
> std::vector<Vector3> m_vertices;
> Vector3* m_pLastVertex;
> };
>
> BOOST_CLASS_EXPORT_GUID(Polygon, "Polygon")
>
> int main( int argc, char* argv[] )
> {
> // create class instance
> Polygon poly;
> poly.addVertex( Vector3( 0.0f, 1.0f, 0.0f ) );
> poly.addVertex( Vector3( 1.0f, 0.12565f, 0.2f ) );
> poly.addVertex( Vector3( 15.0f, 1.22f, 6.7f ) );
> poly.addVertex( Vector3( 1.43f, 1.55f, 2.5f ) );
>
> // create and open a character archive for output
> std::ofstream ofsx( "testout.xml" );
> boost::archive::xml_oarchive oax( ofsx );
>
> // write class instance to archive
> oax << BOOST_SERIALIZATION_NVP(poly);
>
> // close archive
> ofsx.close();
>
> Polygon newPoly;
>
> // create and open an archive for input
> std::ifstream ifs("testout.xml", std::ios::binary);
> boost::archive::xml_iarchive ia(ifs);
> // read class state from archive
> ia >> BOOST_SERIALIZATION_NVP( newPoly );
> // close archive
> ifs.close();
>
> return 0;
> }
>
>
> Here is an example of the .xml output:
>
> <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
> <!DOCTYPE boost_serialization>
> <boost_serialization signature="serialization::archive" version="3">
> <poly class_id="0" tracking_level="1" version="0" object_id="_0">
> <m_vertices class_id="1" tracking_level="0" version="0">
> <count>4</count>
> <item class_id="2" tracking_level="1" version="0"
> object_id="_1"> <_x>0</_x>
> <_y>1</_y>
> <_z>0</_z>
> </item>
> <item object_id="_2">
> <_x>1</_x>
> <_y>0.12565</_y>
> <_z>0.2</_z>
> </item>
> <item object_id="_3">
> <_x>15</_x>
> <_y>1.22</_y>
> <_z>6.6999998</_z>
> </item>
> <item object_id="_4">
> <_x>1.4299999</_x>
> <_y>1.55</_y>
> <_z>2.5</_z>
> </item>
> </m_vertices>
> <m_pLastVertex class_id_reference="2"
> object_id_reference="_4"></m_pLastVertex>
> </poly>

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