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From: Rush Manbert (rush_at_[hidden])
Date: 2006-05-10 18:30:08
I have a template class that is designed to contain built in types or
std::string types. I always need to be able to cast an instance of the
class as a std::string, and I also need to be able to cast it as the
parameter type with which it was instantiated.
In my class definition, I have defined two cast operators, like so:
(Extraneous stuff omitted)
template<typename T>
class MyDataObject : public MyDataObjectBase
{
// Cast as std::string
inline operator const std::string & ()
{
...some code here
}
// Cast as T
inline operator const T & ()
{
...some code here
}
}
The original code was written on a Mac and compiled with Gnu, which did
not complain. even when I did this:
class MyStringObjectClass : public MyDataObject<std::string>
{
}
Now, however, I have moved the code to Windows, and the Visual Studio
compiler complains about the second cast operator when I define
MyStringObjectClass.
I thought that if I could conditionally define the cast as T operator
(or the cast as std::string) I would be okay, but that means testing
against the value of T with the preprocessor. I don't see how to do
that, but I know that some of you folks are really good at bending the
preprocessor to your will.
Can anyone show me a way out of this predicament?
Thanks,
Rush
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