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From: Stephen Torri (storri_at_[hidden])
Date: 2006-06-30 21:26:53
On Fri, 2006-06-30 at 14:40 -0400, Douglas Gregor wrote:
> On Jun 30, 2006, at 12:28 PM, Stephen Torri wrote:
> > boost::function<void()> disp_func = boost::bind
> > ( &MyMain::display, &m_ref );
> > glutDisplayFunc ( disp_func );
>
> Unfortunately, disp_func needs to be a function pointer. I wrote up a
> short article on the Wiki about using boost::function with C
> libraries. It may help you solve this problem:
>
> http://www.crystalclearsoftware.com/cgi-bin/boost_wiki/wiki.pl?
> Generalizing_C-Style_Callbacks
>
> Doug
Given your example I would need to create a class something like the
following:
class A {
private:
typedef boost::function<void()> generic_opegnl_callback;
public:
void init()
{
m_display_callback = boost::bind ( &display_impl, this );
}
void display_impl (void)
{
... display code ...
}
void display (void)
{
m_display_callback();
}
private:
generic_opengl_callback m_display_callback;
};
Is this right?
Stephen
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