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From: Gottlob Frege (gottlobfrege_at_[hidden])
Date: 2007-02-19 18:01:50
On 2/19/07, Timmo Stange <ts_at_[hidden]> wrote:
> Frank Mori Hess wrote:
>
>
> How about an optional callback parameter for disconnect(), which usually
> will be called immediately after the successful disconnection or, in the
> rare case of the slot being run on another thread at the time of the
> disconnection, after it returned (naturally from the other thread's
> context then)? Not specifying this parameter would imply that the caller
> has taken the necessary precautions to avoid all possible problems
> (either by externally synchronizing signal calls or by not relying on
> strong disconnect semantics).
>
> The reason for this idea is simplicity of use. Keeping a close watch
> on resources you share between threads is everyday work, so in many
> cases special handling for the concurrent disconnection/invocation
> will not be necessary. In all other cases (when the user has no
> access to the called code, for example), the tools we provide should
> be tailored to the problem: this concurrency situation is rather
> unlikely and the common case should result in synchronous behavior.
> My connect::wait() idea would often force the user to run a separate
> maintenance thread for resource cleanup, in which he performs those
> waits - a high cost (design- and performace-wise) for something that
> is unlikely to happen.
>
This is starting to sound promising. I could also imagine that
disconnect returns some kind of event that you can choose to wait on
or not.
Let me back up a bit:
- one of the original reasons (in my head at least) for blocking on
disconnect() is so that you can disconnect() in your destructor (and
thus avoid having a dead object being called). I guess with weak_ptr,
this is no longer a problem.(?)
- If I DO want to wait, then I need to
- create an 'event', (and store it somewhere - probably in my
class? or in a bind passed to disconnect?)
- call disconnect, passing in a callback that will set the event
- wait on the event
some_event_thing event(create_blocked);
disconnect(bind(unblock_function, event));
e.wait();
It looks like a ALWAYS need to create the event. If we instead
returned a event (possibly an empty one) be more efficient if you can
tell (internally) that there is no contention? ie:
signal::event e = disconnect();
e.wait(); // (may be an 'empty' event, so no real wait)
ie, the signal code, instead of calling the disconnect callback,
triggers the event.
Not as generic as a callback, but maybe more efficient?
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