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From: fanzhe cui (fanzhe.cui_at_[hidden])
Date: 2007-06-06 07:59:17


Yes, I was referring to that library and more info could be found from the
web: http://www.libsdl.org/.
The problem with the boost timer that you mentioned is that it provides the
time elapsed, but not the interface like provided by SDL lib. Particularly
the kind of timer callback function that is available in SDL lib is not
available in Boost lit.

Best regards,
Fanzhe Cui

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Email: fanzhe.cui_at_[hidden]
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-----Original Message-----
From: boost-users-bounces_at_[hidden]
[mailto:boost-users-bounces_at_[hidden]] On Behalf Of Tarjei Knapstad
Sent: Wednesday, June 06, 2007 4:02 AM
To: boost-users_at_[hidden]
Subject: Re: [Boost-users] port of GameDev SDL lib in Boost?

On 6/6/07, fanzhe cui <fanzhe.cui_at_[hidden]> wrote:
> I have been using both Boost lib and GameDev SDL lib in same projects.
Both
> of the lib have very good platform independency. But they have some
> functionalities overlapping each other and I would like to use only one of
> them. The timer lib in GameDev SDL is very easy to use and I hope such lib
> or functionally similar one exists in Boost lib. I had a look at boost
> archive on previous discussion on implementing Boost timers and feel that
> there is still no good implementation of timer in Boost lib (correct me if
I
> am wrong). Anybody in this email list had a look at GameDev timer and have
> considered implementing such a lib in Boost?
>

Are you referring to the Simple Direct Medialayer?

http://lazyfoo.net/SDL_tutorials/lesson12/index.php

What's wrong with/missing in boost::timer ?

http://boost.org/libs/timer/index.html

--
Tarjei
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