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From: John Maddock (john_at_[hidden])
Date: 2007-11-27 11:52:28
Bryan Green wrote:
> Hello,
> I've discovered a situation where using boost::array results in a
> 2-fold performance degradation over other array types, including C
> arrays, tr1::array, and a simple handwritten array class.
> While the tr1::array performs well, I was suprised to find that it
> pads the array, so sizeof(tr1::array<3,float>) ==
> sizeof(tr1::array<4,float>). Is that a requirement of tr1::array?
No, that will be an effect of the compiler's structure alignment rules.
BTW tr1::array and boost::array are basically the same thing, so I'm
surprised that there's any difference at all.
> Anyway, the performance problem can be seen using Intel C++ (v9.1) on
> the Itanium platform, using '-O3' optimization.
>
> I'm forced to take boost::array out of my computation's inner loop.
> Is this a previously known issue? Any ideas why this performance
> discrepancy might exist?
Can you share a test case?
As others have already noted, defining NDEBUG is likely to have quite an
effect as well.
HTH, John.
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