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From: Andreas Huber (ahd6974-spamboostorgtrap_at_[hidden])
Date: 2007-12-21 03:28:18
Forwarded private email:
--- Ankorus wrote:
> Subject: State machine throws std exception in an action
> Date: Mon, 10 Dec 2007 15:08:01 -0800
>
> Andreas,
>
> The state machine I am using for boost statechart playground is as
> simple as it gets.
> Stopped -> Started
> where Started state has 2 sub states:
> Passive (default) -> Active.
> I started with simple_state, found that it does not have sm context
> in constructor, moved to state, added some actions.
> Everything was looking good so far.
> Now the action called transitioning from Passive to Active throws
> std exception.
> I am expecting Started state to transit to Exception but it is not
> happenning...
> Any comments appreciated...
>
> Thanks,
> Ankorus
>
> // StateDefines.h
> #pragma once
> #include <boost/statechart/event.hpp>
> #include <boost/statechart/state_machine.hpp>
> namespace sc = boost::statechart;
> // Events
> struct EvStart : sc::event<EvStart> {};
> struct EvStop : sc::event<EvStop> {};
> struct EvActivate : sc::event<EvActivate> {};
> struct EvDeactivate : sc::event<EvDeactivate> {};
> // States
> struct Started;
> struct Stopped;
> struct Active;
> struct Passive;
> struct Exception;
>
> // States.h
> #pragma once
> #include <boost/statechart/state.hpp>
> #include <boost/statechart/simple_state.hpp>
> #include <boost/statechart/transition.hpp>
> #include <boost/statechart/exception_translator.hpp>
> #include <boost/mpl/list.hpp>
> #include "SomeClass.h"
> namespace mpl = boost::mpl;
> struct Started : sc::simple_state<Started, SomeClass, Passive>
> {
> typedef mpl::list
> <
> sc::transition<EvStop, Stopped, SomeClass, &SomeClass::Shutdown>,
> sc::transition<sc::exception_thrown, Exception>
> > reactions;
> Started();
> ~Started();
> };
> struct Stopped : sc::state<Stopped, SomeClass>
> {
> typedef sc::transition<EvStart, Started, SomeClass,
> &SomeClass::Startup> reactions;
> Stopped(my_context ctx);
> ~Stopped();
> };
> struct Active : sc::simple_state<Active, Started>
> {
> typedef sc::transition<EvDeactivate, Passive, SomeClass,
> &SomeClass::Deactivate> reactions;
> Active();
> ~Active();
> };
> struct Passive : sc::simple_state<Passive, Started>
> {
> typedef sc::transition<EvActivate, Active, SomeClass,
> &SomeClass::Activate> reactions;
> Passive();
> ~Passive();
> };
> struct Exception : sc::simple_state<Exception, Started>
> {
> //typedef sc::transition<EvStart, Started, SomeClass,
> &SomeClass::Startup> reactions;
> Exception();
> ~Exception();
> };
>
> // States.cpp
> #include "StdAfx.h"
> #include "States.h"
> Stopped::Stopped(my_context ctx)
> : sc::state<Stopped, SomeClass>(ctx)
> {
> std::cout << __FUNCTION__ << std::endl;
> context<SomeClass>().SomeFun();
> };
> Stopped::~Stopped()
> {
> std::cout << __FUNCTION__ << std::endl;
> };
> Started::Started()
> {
> std::cout << __FUNCTION__ << std::endl;
> };
> Started::~Started()
> {
> std::cout << __FUNCTION__ << std::endl;
> };
> Active::Active()
> {
> std::cout << __FUNCTION__ << std::endl;
> };
> Active::~Active()
> {
> std::cout << __FUNCTION__ << std::endl;
> };
> Passive::Passive()
> {
> std::cout << __FUNCTION__ << std::endl;
> };
> Passive::~Passive()
> {
> std::cout << __FUNCTION__ << std::endl;
> };
> Exception::Exception()
> {
> std::cout << __FUNCTION__ << std::endl;
> };
> Exception::~Exception()
> {
> std::cout << __FUNCTION__ << std::endl;
> };
>
>
> // SomeClass.h
> #pragma once
> #include "StatesDefines.h"
> class SomeClass : public sc::state_machine<SomeClass, Stopped>
> {
> public:
> SomeClass();
> ~SomeClass();
> void SomeFun()
> {
> std::cout << __FUNCTION__ << std::endl;
> }
> public:
> void Activate(const EvActivate& e)
> {
> std::cout << "Action: "__FUNCTION__ << std::endl;
> throw std::exception("Activation exception");
> }
> void Deactivate(const EvDeactivate& e) { std::cout << __FUNCTION__
> << std::endl; }
> void Startup(const EvStart& e) { std::cout << __FUNCTION__ <<
> std::endl; }
> void Shutdown(const EvStop& e) { std::cout << __FUNCTION__ <<
> std::endl; }
> };
>
> // SomeClass.cpp
> #include "StdAfx.h"
> #include "States.h"
> SomeClass::SomeClass()
> {
> initiate();
> }
> SomeClass::~SomeClass()
> {
> }
>
> // main.cpp
> #include "stdafx.h"
> #include "SomeClass.h"
> int main(int argc, char* argv[])
> {
> //try
> //{
> SomeClass sc;
> sc.process_event(EvStart());
> sc.process_event(EvActivate());
> sc.process_event(EvStop());
> //}
> //catch(std::exception& e)
> //{
> // std::cout << e.what() << std::endl;
> //}
> return 0;
> }
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