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From: Mojmir Svoboda (mojmir.svoboda_at_[hidden])
Date: 2008-06-27 04:45:23

* Joel FALCOU <joel.falcou_at_[hidden]> [2008-06-21 08:05:46 +0200]:

> >So my question is: Is Boost working on Xbox 360 and PlayStation3?
> Speaking from experience, for the PS3 under the Fedora linux, Boost is
> working fine as it detects a PowerPC architecture using gcc under linux.

..apart from the fact that if you have rtti off (which is not so uncommon
as other people think), you have to modify boost's sources. VERY ANNOYING.

..and while it seems that xbox360's sdk is almost the same that of win32, it
is not in fact and you'll encounter that each time you'll try to use
something that works well on other platforms.

..and operating system of ps3 (cellos) is anything but standard linux
and you'll face the same problem. it seems like posix, it feels like
posix but it is not.

*sigh*. personally i'd be _VERY_ happy if whole boost framework is
usable on consoles, but i think this is a bigger job, not a minor change
that affects lots of libraries. certainly somebody should do it! ;)

concerning SPU and stl/boost: remember that 256K is very small place
to live and normal user probably wants to use spurs which eats first
13K of the memory. that leaves us.. ummm very little of memory for
code and data. bigger the code, smaller the data. it's like good ol'
days :)

wish you a nice day,

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