|
Boost Users : |
From: Simon Pickles (sipickles_at_[hidden])
Date: 2008-07-13 17:32:54
Nat Goodspeed wrote:
> Simon Pickles wrote:
>
>> Nat Goodspeed wrote:
>>> You might want to consider Boost.Signals, which supports implicit
>>> disconnect on destruction.
>
>> I've heard bad things about the speed of boost signals......
>
> ? Depends on your application, I suppose. I've heard bad things about
> the speed of C++ vs. hand-coded assembler. But there are very few
> situations any more in which I'd willingly choose the latter.
>
> We used Boost.Signals as the central event system for an interactive
> game. Mouse movements, UI controls, internal notifications, frame
> updates, all used that event system. It was fine for our purposes.
Good to hear, thanks
>
> Beware of premature optimization.
> _______________________________________________
> Boost-users mailing list
> Boost-users_at_[hidden]
> http://lists.boost.org/mailman/listinfo.cgi/boost-users
>
Boost-users list run by williamkempf at hotmail.com, kalb at libertysoft.com, bjorn.karlsson at readsoft.com, gregod at cs.rpi.edu, wekempf at cox.net