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Subject: Re: [Boost-users] [BGL] vertex_index_t,edge_index_t?
From: Tim Keitt (tkeitt_at_[hidden])
Date: 2008-12-08 14:41:24
Geoff Hilton <geoff.hilton <at> t-optlogic.com> writes:
> Where:
> typedef boost::property<
> boost::vertex_index_t,
> unsigned long long,
> MyVertexProperty> VertexPropertyWrapper_type;
I believe adjacency_list has an internal vertex index property by default when
choosing vecS for the vertex container, so you should not need to add it. Do
things fail without it there?
THK
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