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Subject: [Boost-users] BGL: Vertex or Vertex& ?
From: Roger House (rhouse_at_[hidden])
Date: 2009-01-29 20:21:15


I've just started using the Boost Graph Library (which is proving to be a
very nice tool) and I've encountered an issue: When vertex descriptors
are passed as parameters, stored in vectors, etc., is it better to use
Vertex&, or is Vertex alone okay. I've been assuming that a vertex
descriptor is probably a pointer, so I've been using Vertex. But then is
occurred to me that my assumption could be all wrong and I should be
using Vertex&. Here are the Graph, Vertex, and Edge definitions I've
been using:

typedef adjacency_list
<
    vecS, // edge container type
    vecS, // vertex container type
    undirectedS,
    VertexProperties,
    EdgeProperties,
    GraphProperties
> Graph;

typedef graph_traits<Graph>::vertex_descriptor Vertex;
typedef graph_traits<Graph>::edge_descriptor Edge;

Roger House


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