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Subject: Re: [Boost-users] [BGL] Remove edge
From: Gianni Loiacono (giannix82_at_[hidden])
Date: 2009-02-18 03:30:26
Hi Michael,
Thanks thanks thanks thanks a lot :)
It works perfectly ;)
Best regards,
Gianni.
________________________________
Da: Michael Olea <oleaj_at_[hidden]>
A: boost-users_at_[hidden]
Inviato: Martedì 17 febbraio 2009, 22:26:20
Oggetto: Re: [Boost-users] [BGL] Remove edge
On Feb 16, 2009, at 11:37 PM, Gianni Loiacono wrote:
> Hi Mr. Michael Olea,
> thanks for the replay, for the example code and for the help :-)
> I have tested your code and it works perfectly.
> But I have a problem, my graph isn't static but dynamic.
> In fact, the arcs weights are assigned dynamicaly and I don't understand how to adapt your code to my code.
> Can you help me?
> Sorry for my poor english,
> Best regards.
Ciao, signore Gianni Loiacono.
It does not matter that the arc weights are assigned dynamically; what matters is that when deleteEdges is called they are stored in a property map that you have called "capacityCut". So, using the "Remover" class from ex_remove_if.cpp, you could write deleteEdges something like this:
void deleteEdges()
{
Remover< property_map<Graph, edge_capacity_t>::type > r(capacityCut, 10);
remove_edge_if(r, g);
}
However, if removing edges is a frequent operation, you might get better performance if you use an std::list rather than an std::vector to store edges. That is, replace this statement:
typedef adjacency_list<vecS, vecS, undirectedS,
NodoProperty, ArcoProperty> Graph;
with this statement:
typedef adjacency_list<listS, vecS, undirectedS,
NodoProperty, ArcoProperty> Graph;
Good luck,
-- Michael
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