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Subject: Re: [Boost-users] [BGL]Why the output of algorithms are vertex sequence(PredecessorMap)? How about parallel edges??
From: Dmitry Bufistov (dmitry_at_[hidden])
Date: 2009-05-08 10:13:46

Andrew Sutton wrote:
> The biggest reason for using descriptors is that they can provide a higher degree of
> stability than iterators. For example, a vector will invalidate all iterators on insert and remove.

"Remove" also invalidates vertex descriptors!


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