Boost Users :
Subject: Re: [Boost-users] [BGL]Why the output of algorithms are vertex sequence(PredecessorMap)? How about parallel edges??
From: Louis Lavery (Louis_at_[hidden])
Date: 2009-05-08 11:59:12
Andrew Sutton wrote:
> The biggest reason for using descriptors is that they can
> provide a higher degree of stability than iterators. For
> example, a vector will invalidate all iterators on insert and
> "Remove" also invalidates vertex descriptors!
> For VertexList == vecS, yes. My advice regarding this would be: If
> you're using vecS for vectors, don't remove vertices. If you have to
> remove vertices, use listS and never call num_vertices,
> For anything other than vecS, remove_vertex shouldn't invalidate
> descriptors other than the one removed. I hope.
Yes, and as I understand it, ditto iterators.
So the question still stands!
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