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Subject: Re: [Boost-users] [ASIO / Serialization] How to avoid the copy?
From: Robert Ramey (ramey_at_[hidden])
Date: 2009-05-25 13:29:31


you would likely have to invent a "asio_streambuf" if such a thing doesn't already
exist. This would retrieve data when necessary into a smaller buffer which
could then be used by any of the streams. (This would be similar to string_streambuf).

This would work fine for serialization and be useful in general. I'd be suprised
if asio doesn't already have it.

Robert Ramey
  "Dan Eaton" <daniel.eaton_at_[hidden]> wrote in message news:AD3E5D661CED404A842D89A45C87D5661654313D96_at_axe-post.Acceleware.local...
  Hello,

   

  Referring to the boost::asio "Serialization" example, and specifically to the file connection.hpp which handles serialization over sockets:

  http://www.boost.org/doc/libs/1_37_0/doc/html/boost_asio/example/serialization/connection.hpp

   

  When new data is to be received, first the message header is read, which contains the number of bytes for the body. Storage must be allocated to receive the body, and is then passed into ::read as boost::asio::buffer. For the purpose of using Serialize, it must then be converted to an std::istream, (in the example above, istringstream). As shown in the example, this requires an extra copy to be held in memory for the std::string.

  What's the best route to avoid this copy?

   

  Thanks,

   

         

        Dan Eaton
        Software Developer
        Acceleware Corp. (TSX-V:AXE) www.acceleware.com
        

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