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Subject: Re: [Boost-users] Statechart compile error on OS X
From: Daniel Dilts (diltsman_at_[hidden])
Date: 2009-07-23 15:29:22


I've played around with this even more. It compiles (as a .mm file) and
runs perfect in a Mac OS X project, but it has issues with the rebind
template when I try to compile the exact same file in an iPhone project.
 However, I would think that if it is a C++ configuration issue then the
iPhone project would have the same issue trying to compile the FSM in a .cpp
file.
Any ideas?

On Thu, Jul 23, 2009 at 9:46 AM, Daniel Dilts <diltsman_at_[hidden]> wrote:

>
>
>> would really like the state
>>> machine to be a member of an Objective C class.
>>>
>>
>> This might work if you reference the state machine via pointer data
>> member.
>>
>
> My code in the .mm file looks something like (with the FSM in a different
> .h file):
>
> @interface delegateThingy {
> Machine * stateMachine;
> }
> @end
>
> @implementation delegateThingy
>
> - (void)init {
> ...
> stateMachine = new Machine();
> stateMachine->initiate();
> ...
> }
>
> @end
>
> It fails to instantiate on the initiate call. I vaguely remember something
> about forcing an entire template to be instantiated in a translation unit.
> I guess I'll look it up in my reference manuals and see if that will help
> fix this problem.
>
> I appreciate the help.
>



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