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Subject: [Boost-users] [function] Using boost::function when rtti is not available
From: David Genest (david.genest_at_[hidden])
Date: 2009-11-20 10:30:47


Hi,

I am in a gaming build environment that has traditionally turned of rtti because of space and portability issues.

But, I would like to use the very useful boost::function. On MSVC boost::function works, but fails on g++ for the ps3. I have read on the lists that it is possible to implement a rtti-less version, and that this is even wanted in the future.

See: http://article.gmane.org/gmane.comp.lib.boost.devel/192378

And http://article.gmane.org/gmane.comp.lib.boost.devel/191945

I know of a lot of people that would like this dependency on rtti removed.

My question to the list is: did anyone have a try at an implementation and could share it ? I have toyed with boost::function and sp_typeinfo.hpp and tried to replace occurrences of type_info in function_base.hpp, but I don't have enough understanding to finish the work and my early attempts have failed.

Thank you,

David.
 


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