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Subject: Re: [Boost-users] [BGL] Very slow adjacency_list deallocation/reallocation for debug builds
From: Andrew Sutton (andrew.n.sutton_at_[hidden])
Date: 2010-02-23 15:21:20


On Tue, Feb 23, 2010 at 2:27 PM, T MacAdam <nsdevelop12_at_[hidden]> wrote:

> Does anyone know a way to speed up adjacency_list deallocation for debug
> builds? I've done some timing tests (see code below - should build as-is in
> VC9) and found the adjacency_list creates quite quickly, but is terrible
> during deallocation (actually, it can be as bad on creation of the graph,
> too, if you are building up the graph incrementally using a vecS for your
> vertex storage that requires reallocation as the size grows). In a release
> build, everything is blazing fast, but it's so slow when linked against the
> debug CRT that I essentially cannot debug my app. And the graph doesn't
> have to be too big (see code below, 50K results in a deallocation time of
> 171 sec if I use vecS and 268 sec if I use listS, and that's on a quite good
> workstation; my production graphs are > 100K vertices). BTW, I'm building
> with Visual C++ 9 (2008).
>

It may be entirely dependent upon MS' std library. I don't think that
adjacency_list does anything spectacular on destruction, but I could be
wrong.

Andrew Sutton
andrew.n.sutton_at_[hidden]



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