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Subject: [Boost-users] MSM & serialization
From: Jonathan (Jonathan.Klein_at_[hidden])
Date: 2010-09-13 07:43:13


I'm planing to use the new MetaStateMachine library for a game. But i
want to create savegames with boost::serialization so i would need to
serialize the state machine.
There shouln't be too much to safe (the current state basically), but I
can't see how I can do this.
So, how can I do this?

Greetings
Jona


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